Ⅰ. Breviarium
This document describes some mechanical bits in the online game Arcanum. This is not intended as a general-purpose guide. It also makes no attempt to protect you from spoilers.
This is a document generated by pulling data from the Arcanum repository, from the master branch containing Wizrobe (Theory Of Magic) version 0.10.15. A Python script processes these data, and then fills out a Jinja template. Only data from the core module are loaded; optional modules are omitted.
Since this script operates somewhat "close to the metal", it doesn't always translate game code elements into
legible form. For example, some references to evt_helper
are left as-is even though that's actually
an internal flag tracking the status of "job"-tier classes. For sanity-checking purposes, raw game data are shown
beside the decoded text.
This is not the same as the wiki, though they cover much of the same data; differences:
Wiki | Arcanum Libri |
---|---|
Hosted on MediaWiki | Hosted on GitHub pages |
Separate pages | One linear page |
Searchable by form bar | In-browser search support |
Not offline-friendly, not print-friendly | Offline-friendly, print-friendly |
Interactive, i.e. sortable tables | Non-interactive |
Ⅱ. Tiers
Apprentice Tier: Moving In
After taking your savings, your new master grants you a small nook under the stairs.
Requires: alcove
Classes
Raw
{'desc': 'After taking your savings, your new master grants you a small nook '
'under the stairs.',
'id': 'evt_alcove',
'name': 'Moving In',
'require': 'alcove'}
Job Tier: Promotion
In return for your new services, your master grants you a small allowance for your studies. The position does require of course, some initial fees...
Result | |
---|---|
arcana.rate | 0.0001 |
research.max | 10 |
Mage Lore (max) | 1 |
Mage Lore (rate) | 0.1 |
player.exp | 10 |
Locks: Job Tier.
Unlocks: Neophyte.
Classes
Raw
{'desc': 'In return for your new services, your master grants you a small '
'allowance for your studies. The position does require of course, '
'some initial fees...',
'id': 'evt_helper',
'lock': 't_job',
'name': 'Promotion',
'result': {'arcana.rate': 0.0001,
'lore.max': 1,
'lore.rate': 0.1,
'player.exp': 10,
'research.max': 10}}
Neophyte Tier
Classes
Tier 0: Solitary Magic
Some say the study of magic doesn't truly begin until apprenticeship ends. People say a lot of things.
Modifiers | |
---|---|
research.max | 15 |
buyscroll.result.scrolls | 1 |
buyscroll.cost.gold | 20 |
Result | |
---|---|
innroom | True |
sp | 1 |
player.exp | 15 |
fame | 1 |
Disables: study, chores, errands, leavemaster, slaymaster, pestcontrol, alcove, atticbedroom.
Locks: Tier 0.
Unlocks: Arcane Trickster, Dark Magician, Elementalist, Magician, Oracle, Reanimator, Witchcraft, Alchemy.
Classes
Raw
{'desc': "Some say the study of magic doesn't truly begin until apprenticeship "
'ends. People say a lot of things.',
'disable': ['study',
'chores',
'errands',
'leavemaster',
'slaymaster',
'pestcontrol',
'alcove',
'atticbedroom'],
'id': 'tier0',
'lock': 't_tier0',
'mod': {'buyscroll.cost.gold': 20,
'buyscroll.result.scrolls': 1,
'research.max': 15},
'name': 'Solitary Magic',
'result': {'fame': 1, 'innroom': True, 'player.exp': 15, 'sp': 1}}
Tier 1: Professional Magick
Every province has its handful of runaway apprentices and failed Adepts. It's not uncommon for thieves and rangers to know a spell or two. They are nothing compared to the talents of a true professional.
Modifiers | |
---|---|
Crafting (max) | 1 |
arcanebody.max | 1 |
occultendure.max | 1 |
crystalmind.max | 1 |
buyscroll.result.scrolls | 1 |
buyscroll.cost.gold | 30 |
Result | |
---|---|
sp | 1 |
player.exp | 15 |
fame | 2 |
Disables: prestidigitation.
Unlocks: Alchemist, Battle Mage, Bonemonger, Enchanter, Geomancer, Hydromancer, Mage, Mystic Madcap, Pyromancer, Seer, Warden, Wind Mage, Demonology, Enchanting, Planes Lore, Summoning.
Classes
Raw
{'desc': 'Every province has its handful of runaway apprentices and failed '
"Adepts. It's not uncommon for thieves and rangers to know a spell or "
'two. They are nothing compared to the talents of a true '
'professional.',
'disable': ['prestidigitation'],
'id': 'tier1',
'lock': ['t_tier1', 't_tier0'],
'mod': {'arcanebody.max': 1,
'buyscroll.cost.gold': 30,
'buyscroll.result.scrolls': 1,
'crafting.max': 1,
'crystalmind.max': 1,
'occultendure.max': 1},
'name': 'Professional Magick',
'result': {'fame': 2, 'player.exp': 15, 'sp': 1}}
Tier 2: Arcane Ascendant
The masses of arcane dabblers never reach such heights.
Modifiers | |
---|---|
Mage Lore (max) | 2 |
arcanebody.max | 1 |
occultendure.max | 1 |
crystalmind.max | 1 |
buyscroll.result.scrolls | 1 |
buyscroll.cost.gold | 40 |
Result | |
---|---|
fame | 3 |
Locks: Tier 2.
Unlocks: Blood Mage, Doomsayer, Dreadlord, Druid, High Mage, Highelemental, Spell Blade, Summoner, Thanophage, Runic Lore, Spellcraft.
Classes
Raw
{'desc': 'The masses of arcane dabblers never reach such heights.',
'id': 'tier2',
'lock': 't_tier2',
'mod': {'arcanebody.max': 1,
'buyscroll.cost.gold': 40,
'buyscroll.result.scrolls': 1,
'crystalmind.max': 1,
'lore.max': 2,
'occultendure.max': 1},
'name': 'Arcane Ascendant',
'result': {'fame': 3}}
Tier 3: Magical Mastery
You are a master of your field of magic.
Modifiers | |
---|---|
Mage Lore (max) | 3 |
Crafting (max) | 2 |
arcanebody.max | 1 |
occultendure.max | 1 |
crystalmind.max | 1 |
buyscroll.result.scrolls | 1 |
buyscroll.cost.gold | 50 |
Result | |
---|---|
sp | 1 |
player.exp | 50 |
fame | 4 |
Locks: Tier 3.
Unlocks: Bladeweaver, Earthshaker, Fey, Necromancer, Sorcerer, Thaumaturge, Warlock, Wizard, Chronomancy.
Classes
Raw
{'desc': 'You are a master of your field of magic.',
'id': 'tier3',
'lock': 't_tier3',
'mod': {'arcanebody.max': 1,
'buyscroll.cost.gold': 50,
'buyscroll.result.scrolls': 1,
'crafting.max': 2,
'crystalmind.max': 1,
'lore.max': 3,
'occultendure.max': 1},
'name': 'Magical Mastery',
'result': {'fame': 4, 'player.exp': 50, 'sp': 1}}
Tier 4: Supreme Sorcery
Not even the masters could challenge you.
Modifiers | |
---|---|
Mage Lore (max) | 4 |
Crafting (max) | 2 |
arcanebody.max | 1 |
occultendure.max | 1 |
crystalmind.max | 1 |
Result | |
---|---|
sp | 1 |
player.exp | 75 |
fame | 5 |
Disables: buyscroll.
Locks: Tier 4.
Unlocks: Arcane Dervish, Dhrunic Wizard, Grey Necromancer, Heresiarch, Kell, Vivification.
Classes
Raw
{'desc': 'Not even the masters could challenge you.',
'disable': ['buyscroll'],
'id': 'tier4',
'lock': 't_tier4',
'mod': {'arcanebody.max': 1,
'crafting.max': 2,
'crystalmind.max': 1,
'lore.max': 4,
'occultendure.max': 1},
'name': 'Supreme Sorcery',
'result': {'fame': 5, 'player.exp': 75, 'sp': 1}}
Tier 5: Dhrunic Magic
Magic from a forgotten age.
Modifiers | |
---|---|
Mage Lore (max) | 4 |
Crafting (max) | 2 |
arcanebody.max | 1 |
arcanebody2.max | 2 |
occultendure.max | 1 |
crystalmind.max | 2 |
Result | |
---|---|
sp | 1 |
player.exp | 100 |
fame | 6 |
Locks: Tier 5.
Unlocks: Astral Seer, Avatar, Death Lock, Eldritch Knight, High Kell, Mythic Wizard, Titan, Vile Necromancer, Abyss Gazing, Astral Communion.
Classes
Raw
{'desc': 'Magic from a forgotten age.',
'id': 'tier5',
'lock': 't_tier5',
'mod': {'arcanebody.max': 1,
'arcanebody2.max': 2,
'crafting.max': 2,
'crystalmind.max': 2,
'lore.max': 4,
'occultendure.max': 1},
'name': 'Dhrunic Magic',
'result': {'fame': 6, 'player.exp': 100, 'sp': 1}}
Tier 6: Ageless Magic
Ages of the world come and go; only these endure.
Modifiers | |
---|---|
Mage Lore (max) | 3 |
Crafting (max) | 4 |
arcanebody.max | 1 |
arcanebody2.max | 1 |
occultendure.max | 1 |
crystalmind.max | 1 |
Result | |
---|---|
sp | 1 |
player.exp | 100 |
fame | 7 |
Locks: Tier 6.
Classes
Raw
{'desc': 'Ages of the world come and go; only these endure.',
'id': 'tier6',
'lock': 't_tier6',
'mod': {'arcanebody.max': 1,
'arcanebody2.max': 1,
'crafting.max': 4,
'crystalmind.max': 1,
'lore.max': 3,
'occultendure.max': 1},
'name': 'Ageless Magic',
'result': {'fame': 7, 'player.exp': 100, 'sp': 1}}
Tier 7: Dhrunic Pillar
A foundation of the world
Modifiers | |
---|---|
Mage Lore (max) | 4 |
Crafting (max) | 2 |
arcanebody.max | 1 |
arcanebody2.max | 2 |
occultendure.max | 1 |
crystalmind.max | 1 |
Result | |
---|---|
sp | 1 |
player.exp | 100 |
fame | 8 |
Locks: Tier 7.
Classes
Raw
{'desc': 'A foundation of the world',
'id': 'tier7',
'lock': 't_tier7',
'mod': {'arcanebody.max': 1,
'arcanebody2.max': 2,
'crafting.max': 2,
'crystalmind.max': 1,
'lore.max': 4,
'occultendure.max': 1},
'name': 'Dhrunic Pillar',
'result': {'fame': 8, 'player.exp': 100, 'sp': 1}}
Ⅲ. Classes
Apprentice Tier: Moving In
Apprentice
→ Become an apprentice.
Apprentice to a notable wizard
Requires: research.
Cost | |
---|---|
research | 10 |
gold | 20 |
Result | |
---|---|
research.max | 10 |
player.exp | 5 |
sp | 1 |
Disables: cleanstables.
Raw
{'actdesc': 'Become an apprentice.',
'actname': 'Apprenticeship',
'cost': {'gold': 20, 'research': 10},
'desc': 'Apprentice to a notable wizard',
'disable': ['cleanstables'],
'id': 'apprentice',
'log': {'desc': 'After paying a small fee, you became apprenticed to a local '
'wizard.',
'name': 'Apprentice'},
'require': 'research',
'result': {'player.exp': 5, 'research.max': 10, 'sp': 1},
'warn': False}
Job Tier: Promotion
Falconer
→ Tend your master's owls and falcons.
Requires: Animal Handling.
Cost | |
---|---|
gold | 100 |
research | 100 |
arcana | 2 |
Modifiers | |
---|---|
Mage Lore (max) | 1 |
gold.rate | 0.07 |
Animal Handling (max) | 3 |
Animal Handling (rate) | 0.2 |
nature.max | 2 |
nature.rate | 0.1 |
Result | |
---|---|
Job Tier | True |
sp | 1.25 |
player.exp | 10 |
Raw
{'actdesc': "Tend your master's owls and falcons.",
'cost': {'arcana': 2, 'gold': 100, 'research': 100},
'id': 'falconer',
'mod': {'animals.max': 3,
'animals.rate': 0.2,
'gold.rate': 0.07,
'lore.max': 1,
'nature.max': 2,
'nature.rate': 0.1},
'require': 'animals',
'result': {'evt_helper': True, 'player.exp': 10, 'sp': 1.25},
'tags': 't_job'}
Herbalist
→ Gather herbs for your master's potions and alchemy.
Requires: Herbalism.
Cost | |
---|---|
gold | 100 |
research | 100 |
arcana | 2 |
Modifiers | |
---|---|
Mage Lore (max) | 1 |
gold.rate | 0.08 |
Herbalism (rate) | 0.2 |
Herbalism (max) | 3 |
Alchemy (rate) | 0.1 |
Alchemy (max) | 2 |
Result | |
---|---|
Job Tier | True |
sp | 1.5 |
player.exp | 10 |
Raw
{'actdesc': "Gather herbs for your master's potions and alchemy.",
'cost': {'arcana': 2, 'gold': 100, 'research': 100},
'id': 'herbalist',
'mod': {'alchemy.max': 2,
'alchemy.rate': 0.1,
'gold.rate': 0.08,
'herbalism.max': 3,
'herbalism.rate': 0.2,
'lore.max': 1},
'require': 'herbalism',
'result': {'evt_helper': True, 'player.exp': 10, 'sp': 1.5},
'tags': 't_job'}
Scribe
→ Become your master's personal scribe.
Requires: scribescroll.
When I get a little money I buy books, and if any is left I buy food and clothes.
Cost | |
---|---|
gold | 100 |
research | 100 |
arcana | 2 |
Modifiers | |
---|---|
Mage Lore (max) | 1.5 |
arcana.rate | 0.0001 |
research.max | 10 |
World Lore (max) | 1 |
gold.rate | 0.1 |
Mage Lore (rate) | 0.2 |
Result | |
---|---|
Job Tier | True |
sp | 1 |
Raw
{'actdesc': "Become your master's personal scribe.",
'cost': {'arcana': 2, 'gold': 100, 'research': 100},
'flavor': 'When I get a little money I buy books, and if any is left I buy '
'food and clothes.',
'id': 'scribe',
'mod': {'arcana.rate': 0.0001,
'gold.rate': 0.1,
'history.max': 1,
'lore.max': 1.5,
'lore.rate': 0.2,
'research.max': 10},
'require': 'scribescroll',
'result': {'evt_helper': True, 'sp': 1},
'tags': 't_job'}
Neophyte Tier
Neophyte
→ The final step on the twisting stairwell of apprenticeship.
Requires: Job Tier, research max at least 125, spellbook more than 0.
Unlocks: Blue Adept, Mystic Savant, Anatomy.
Why does Master charge so many fees?
Cost | |
---|---|
gold | 150 |
research | 175 |
arcana | 3 |
Modifiers | |
---|---|
research.max | 10 |
arcana.rate | 0.0001 |
Mage Lore (max) | 1 |
Mage Lore (rate) | 0.2 |
Result | |
---|---|
sp | 1 |
player.exp | 10 |
Raw
{'actdesc': 'The final step on the twisting stairwell of apprenticeship.',
'cost': {'arcana': 3, 'gold': 150, 'research': 175},
'flavor': 'Why does Master charge so many fees?',
'id': 'neophyte',
'log': {'desc': 'Your master has decided you are ready to take the next step '
'on the path of wizardry.',
'name': 'Neophyte'},
'mod': {'arcana.rate': 0.0001,
'lore.max': 1,
'lore.rate': 0.2,
'research.max': 10},
'require': '(g.evt_helper>0)&&g.research.max>=125&&g.spellbook.value>0',
'result': {'player.exp': 10, 'sp': 1}}
Tier 0: Solitary Magic
Adept
Your master behind you, you set off into the world alone. You had better find a new place to stay.
Modifiers | |
---|---|
Tier 0 | True |
Raw
{'desc': 'Your master behind you, you set off into the world alone. You had '
'better find a new place to stay.',
'id': 'adept',
'mod': 'tier0',
'name': 'adept',
'tags': 't_tier0'}
Blue Adept (secret)
Dedicate yourself to putting the world in order.
Requires: Neophyte, virtue at least 200.
Cost | |
---|---|
arcana | 7 |
Modifiers | |
---|---|
Tier 0 | True |
World Lore (max) | 1 |
Aquamancy (max) | 1 |
Aeromancy (max) | 1 |
Dissection (max) | -1 |
Nature Studies (max) | -1 |
Raw
{'cost': {'arcana': 7},
'desc': 'Dedicate yourself to putting the world in order.',
'id': 'blueadept',
'mod': {'airlore.max': 1,
'dissection.max': -1,
'history.max': 1,
'naturelore.max': -1,
'tier0': True,
'waterlore.max': 1},
'name': 'blue adept',
'require': 'g.neophyte>0&&g.virtue>=200',
'secret': True,
'tags': 't_tier0'}
Mystic Savant (secret)
→ Forgo Studies
You have no need of these dry tomes and musty old books.
Requires: study at most 0, Neophyte, arcana at least 5.
Cost | |
---|---|
arcana | 7 |
Modifiers | |
---|---|
Tier 0 | True |
Mage Lore (max) | -1 |
World Lore (max) | -1 |
Mage Lore (rate) | -2% |
research.rate | 0.2 |
Conjuration (max) | 1 |
mana.max | 1 |
Spirit Communion (max) | 1 |
Mysticism (max) | 2 |
Mysticism (rate) | 0.1 |
Result | |
---|---|
sp | 1 |
Raw
{'buyname': 'Forgo Studies',
'cost': {'arcana': 7},
'desc': 'You have no need of these dry tomes and musty old books.',
'id': 'savant',
'mod': {'conjuration.max': 1,
'history.max': -1,
'lore.max': -1,
'lore.rate': '-2%',
'mana.max': 1,
'mysticism.max': 2,
'mysticism.rate': 0.1,
'research.rate': 0.2,
'spiritlore.max': 1,
'tier0': True},
'name': 'mystic savant',
'require': 'g.study<=0&&g.neophyte>0&&g.arcana>=5',
'result': {'sp': 1},
'secret': True,
'tags': 't_tier0'}
Tier 1: Professional Magick
Arcane Trickster (secret)
→ Path of Trickery
Use magic for deceit and trickery.
Requires: Trickery at least 4, Tier 0, not Tier 1.
Cost | |
---|---|
research | 250 |
gems | 10 |
gold | 300 |
arcana | 5 |
Modifiers | |
---|---|
Tier 1 | True |
gold.max | 10 |
research.max | 2 |
Trickery (max) | 2 |
Trickery (rate) | 10% |
Conjuration (max) | 1 |
mana.max | 2 |
chaos.max | 3 |
chaos.rate | 0.1 |
Potions (max) | 1 |
Spirit Communion (max) | 1 |
Result | |
---|---|
sp | 3 |
Disables: pace.
Raw
{'buyname': 'Path of Trickery',
'cost': {'arcana': 5, 'gems': 10, 'gold': 300, 'research': 250},
'desc': 'Use magic for deceit and trickery.',
'disable': 'pace',
'id': 'trickster',
'mod': {'chaos.max': 3,
'chaos.rate': 0.1,
'conjuration.max': 1,
'gold.max': 10,
'mana.max': 2,
'potions.max': 1,
'research.max': 2,
'spiritlore.max': 1,
'tier1': True,
'trickery.max': 2,
'trickery.rate': '10%'},
'name': 'arcane trickster',
'require': 'g.trickery>=4&&g.tier0>0&&g.tier1==0',
'result': {'sp': 3},
'secret': True,
'tags': 't_tier1'}
Dark Magician
A devotee of black magic.
Requires: Tier 0, Umbramancy at least 7.
Cost | |
---|---|
research | 400 |
arcana | 13 |
gold | 300 |
bones | 10 |
gems | 10 |
Modifiers | |
---|---|
Tier 1 | True |
evilamt | 5 |
research.max | 100 |
Demonology (max) | 2 |
Mage Lore (max) | 1 |
Mage Lore (rate) | 5% |
mana.max | 1 |
mana.rate | 0.01 |
Umbramancy (max) | 1 |
Umbramancy (rate) | 0.1+5% |
Result | |
---|---|
sp | 1 |
Raw
{'cost': {'arcana': 13, 'bones': 10, 'gems': 10, 'gold': 300, 'research': 400},
'desc': 'A devotee of black magic.',
'id': 'darkmagician',
'mod': {'demonology.max': 2,
'evilamt': 5,
'lore.max': 1,
'lore.rate': '5%',
'mana.max': 1,
'mana.rate': 0.01,
'research.max': 100,
'shadowlore.max': 1,
'shadowlore.rate': '0.1+5%',
'tier1': True},
'name': 'dark magician',
'require': 'g.tier0>0&&(g.shadowlore>=7)',
'result': {'sp': 1},
'tags': 't_tier1'}
Elementalist
Master of elemental forces.
Requires: Tier 0, Aeromancy more than 2, Pyromancy more than 2, Geomancy more than 2, Aquamancy more than 2.
Cost | |
---|---|
arcana | 12 |
research | 1000 |
codices | 20 |
gems | 10 |
Modifiers | |
---|---|
Tier 1 | True |
research.max | 5 |
elemental.max | 2 |
elemental.rate | 0.2 |
Result | |
---|---|
sp | 1 |
Raw
{'cost': {'arcana': 12, 'codices': 20, 'gems': 10, 'research': 1000},
'desc': 'Master of elemental forces.',
'id': 'elementalist',
'mod': {'elemental.max': 2,
'elemental.rate': 0.2,
'research.max': 5,
'tier1': True},
'require': 'g.tier0>0&&g.airlore>2&&g.firelore>2&&g.earthlore>2&&g.waterlore>2',
'result': {'sp': 1},
'tags': 't_tier1'}
Magician
→ Pursue the path of pure magic.
Magic in its purest form.
Requires: Tier 0, Mage Lore at least 10.
Cost | |
---|---|
research | 500 |
arcana | 15 |
gold | 500 |
Modifiers | |
---|---|
Tier 1 | True |
research.max | 100 |
Mage Lore (max) | 1 |
Mage Lore (rate) | 5% |
Astronomy (max) | 1 |
Languages (max) | 1 |
arcana.rate | 0.001 |
mana.max | 2 |
mana.rate | 0.02 |
Result | |
---|---|
sp | 1 |
Raw
{'actdesc': 'Pursue the path of pure magic.',
'actname': 'The Prestige',
'cost': {'arcana': 15, 'gold': 500, 'research': 500},
'desc': 'Magic in its purest form.',
'id': 'magician',
'mod': {'arcana.rate': 0.001,
'astronomy.max': 1,
'languages.max': 1,
'lore.max': 1,
'lore.rate': '5%',
'mana.max': 2,
'mana.rate': 0.02,
'research.max': 100,
'tier1': True},
'require': 'g.tier0>0&&g.lore>=10',
'result': {'sp': 1},
'tags': 't_tier1'}
Oracle
A diviner.
Requires: Tier 0, Spirit Communion at least 5, Divination at least 5.
Cost | |
---|---|
research | 750 |
gems | 10 |
codices | 20 |
arcana | 5 |
Modifiers | |
---|---|
Tier 1 | True |
virtue | 1 |
research.max | 15 |
Mage Lore (max) | 2 |
Scrying (max) | 2 |
mana.max | 3 |
Divination (max) | 2 |
Divination (rate) | 0.1 |
Aeromancy (max) | 1 |
Spirit Communion (max) | 1 |
Spirit Communion (rate) | 0.1 |
Result | |
---|---|
sp | 2 |
Raw
{'cost': {'arcana': 5, 'codices': 20, 'gems': 10, 'research': 750},
'desc': 'A diviner.',
'id': 'oracle',
'mod': {'airlore.max': 1,
'divination.max': 2,
'divination.rate': 0.1,
'lore.max': 2,
'mana.max': 3,
'research.max': 15,
'scrying.max': 2,
'spiritlore.max': 1,
'spiritlore.rate': 0.1,
'tier1': True,
'virtue': 1},
'require': 'g.tier0>0&&g.spiritlore>=5&&g.divination>=5',
'result': {'sp': 2},
'tags': 't_tier1'}
Reanimator
Create and ressurect living materials.
Requires: Tier 0, Reanimation more than 2.
Unlocks: Bonemonger.
Even the dead have their uses
Cost | |
---|---|
research | 500 |
bones | 10 |
bonedust | 10 |
arcana | 11 |
Modifiers | |
---|---|
Tier 1 | True |
mana.max | 1 |
research.max | 10 |
Embalming (max) | 1 |
Reanimation (max) | 3 |
Umbramancy (max) | 2 |
Potions (max) | 3 |
Spirit Communion (max) | 2 |
Result | |
---|---|
sp | 2 |
Disables: pace.
Raw
{'cost': {'arcana': 11, 'bonedust': 10, 'bones': 10, 'research': 500},
'desc': 'Create and ressurect living materials.',
'disable': 'pace',
'flavor': 'Even the dead have their uses',
'id': 'reanimator',
'mod': {'embalming.max': 1,
'mana.max': 1,
'potions.max': 3,
'reanimation.max': 3,
'research.max': 10,
'shadowlore.max': 2,
'spiritlore.max': 2,
'tier1': True},
'require': 'g.tier0>0&&g.reanimation>2',
'result': {'sp': 2},
'tags': 't_tier1'}
Witchcraft
→ Enter into the practice of witchcraft.
Witch
Requires: Tier 0, Animal Handling at least 2, Potions at least 3, not Tier 1.
'What is't you do?' 'A deed without a name'
Cost | |
---|---|
research | 350 |
gold | 200 |
arcana | 13 |
Modifiers | |
---|---|
Tier 1 | True |
research.max | 10 |
Nature Studies (max) | 1 |
Nature Studies (rate) | 10% |
Animal Handling (max) | 1 |
Animal Handling (rate) | 10% |
Potions (max) | 2 |
Potions (rate) | 15% |
Spirit Communion (max) | 2 |
Result | |
---|---|
sp | 2 |
Disables: pace.
Raw
{'actdesc': 'Enter into the practice of witchcraft.',
'actname': 'The Craft',
'cost': {'arcana': 13, 'gold': 200, 'research': 350},
'desc': 'Witch',
'disable': 'pace',
'flavor': "'What is't you do?' 'A deed without a name'",
'id': 'witch',
'mod': {'animals.max': 1,
'animals.rate': '10%',
'naturelore.max': 1,
'naturelore.rate': '10%',
'potions.max': 2,
'potions.rate': '15%',
'research.max': 10,
'spiritlore.max': 2,
'tier1': True},
'name': 'witchcraft',
'require': 'g.tier0>0&&g.animals>=2&&g.potions>=3&&g.tier1==0',
'result': {'sp': 2},
'tags': 't_tier1'}
Tier 2: Arcane Ascendant
Alchemist
An alchemist uses magical knowledge to craft wonders.
Requires: Tier 1, Potions at least 4, Alchemy at least 5.
Unlocks: Blood Magic.
Cost | |
---|---|
research | 2000 |
managem | 5 |
firegem | 2 |
watergem | 2 |
earthgem | 2 |
arcana | 20 |
Modifiers | |
---|---|
Tier 2 | True |
research.max | 100 |
Crafting (max) | 3 |
Crafting (rate) | 0.3 |
Potions (max) | 3 |
Potions (rate) | 5% |
Alchemy (max) | 3 |
Alchemy (rate) | 5% |
Mage Lore (max) | 1 |
Mage Lore (rate) | 0.3 |
Result | |
---|---|
sp | 3 |
Raw
{'cost': {'arcana': 20,
'earthgem': 2,
'firegem': 2,
'managem': 5,
'research': 2000,
'watergem': 2},
'desc': 'An alchemist uses magical knowledge to craft wonders.',
'id': 'alchemist',
'mod': {'alchemy.max': 3,
'alchemy.rate': '5%',
'crafting.max': 3,
'crafting.rate': 0.3,
'lore.max': 1,
'lore.rate': 0.3,
'potions.max': 3,
'potions.rate': '5%',
'research.max': 100,
'tier2': True},
'require': 'g.tier1>0&&g.potions>=4&&g.alchemy>=5',
'result': {'sp': 3},
'tags': 't_tier2'}
Battle Mage
→ Pursue the path of battle.
Requires: Tier 1, player level at least 10, armory more than 0, not Tier 2.
Unlocks: Blood Mage, Swordplay.
Cost | |
---|---|
research | 1500 |
arcana | 7 |
gold | 800 |
gems | 20 |
Modifiers | |
---|---|
Tier 2 | True |
research.max | -50 |
mana.max | 1 |
mana.rate | 0.1 |
Pyromancy (max) | 2 |
Pyromancy (rate) | 0.1 |
Geomancy (max) | 1 |
Result | |
---|---|
sp | 1 |
Raw
{'actdesc': 'Pursue the path of battle.',
'cost': {'arcana': 7, 'gems': 20, 'gold': 800, 'research': 1500},
'id': 'battlemage',
'mod': {'earthlore.max': 1,
'firelore.max': 2,
'firelore.rate': 0.1,
'mana.max': 1,
'mana.rate': 0.1,
'research.max': -50,
'tier2': True},
'name': 'battle mage',
'require': 'g.tier1>0&&g.player.level>=10&&g.armory>0&&g.tier2==0',
'result': {'sp': 1},
'tags': 't_tier2'}
Bonemonger
Extend your life with spare parts from the dead.
Requires: Tier 1, Reanimator, evil more than 0, not Tier 2.
Even the dead have their uses
Cost | |
---|---|
research | 800 |
bodies | 3 |
bones | 10 |
bonedust | 15 |
arcana | 7 |
Modifiers | |
---|---|
Tier 2 | True |
evilamt | 10 |
research.max | 10 |
Embalming (max) | 1 |
Reanimation (max) | 2 |
Umbramancy (max) | 3 |
Potions (max) | 2 |
Spirit Communion (max) | 1 |
Result | |
---|---|
sp | 2 |
Raw
{'cost': {'arcana': 7,
'bodies': 3,
'bonedust': 15,
'bones': 10,
'research': 800},
'desc': 'Extend your life with spare parts from the dead.',
'flavor': 'Even the dead have their uses',
'id': 'bonemonger',
'mod': {'embalming.max': 1,
'evilamt': 10,
'potions.max': 2,
'reanimation.max': 2,
'research.max': 10,
'shadowlore.max': 3,
'spiritlore.max': 1,
'tier2': True},
'require': 'g.tier1>0&&g.reanimator>=1&&g.evil>0&&g.tier2==0',
'result': {'sp': 2},
'tags': 't_tier2'}
Enchanter
A master of charms and enchantments.
Requires: Tier 1, Enchanting at least 6, Charms at least 3.
Cost | |
---|---|
research | 1200 |
managem | 10 |
tomes | 5 |
arcana | 20 |
Modifiers | |
---|---|
Tier 2 | True |
research.max | 15 |
Enchanting (max) | 3 |
arcana.max | 2 |
Nature Studies (max) | 2 |
mana.max | 3 |
Aeromancy (max) | 2 |
Aquamancy (max) | 2 |
Result | |
---|---|
sp | 2 |
Raw
{'cost': {'arcana': 20, 'managem': 10, 'research': 1200, 'tomes': 5},
'desc': 'A master of charms and enchantments.',
'id': 'enchanter',
'mod': {'airlore.max': 2,
'arcana.max': 2,
'enchanting.max': 3,
'mana.max': 3,
'naturelore.max': 2,
'research.max': 15,
'tier2': True,
'waterlore.max': 2},
'require': 'g.tier1>0&&g.enchanting>=6&&g.charms>=3',
'result': {'sp': 2},
'tags': 't_tier2'}
Geomancer
→ Become a geomancer, a master of perseverance.
Lord of rocks.
Requires: Tier 1, Geomancy at least 10, not Tier 2.
Unlocks: Titan, Geosculpting, Hammer Proficiency.
Your empire of dirt
Cost | |
---|---|
research | 1000 |
arcana | 15 |
tomes | 10 |
earthgem | 10 |
Modifiers | |
---|---|
Tier 2 | True |
Geomancy (max) | 2 |
Geosculpting (max) | 2 |
stamina.max | 10% |
mana.max | 2 |
earthspire.mod.space.max | 50 |
Result | |
---|---|
sp | 2 |
Raw
{'actdesc': 'Become a geomancer, a master of perseverance.',
'cost': {'arcana': 15, 'earthgem': 10, 'research': 1000, 'tomes': 10},
'desc': 'Lord of rocks.',
'flavor': 'Your empire of dirt',
'id': 'geomancer',
'mod': {'earthlore.max': 2,
'earthspire.mod.space.max': 50,
'geosculpting.max': 2,
'mana.max': 2,
'stamina.max': '10%',
'tier2': True},
'require': 'g.tier1>0&&g.earthlore>=10&&g.tier2==0',
'result': {'sp': 2},
'tags': 't_tier2'}
Hydromancer
→ Become a hydromancer.
Master of water
Requires: Tier 1, Aquamancy at least 10.
Unlocks: Stormcaller.
Cost | |
---|---|
research | 1000 |
arcana | 15 |
tomes | 10 |
watergem | 10 |
Modifiers | |
---|---|
Tier 2 | True |
Aquamancy (max) | 2 |
Aquamancy (rate) | 10% |
dodge | 10% |
mana.max | 2 |
Result | |
---|---|
sp | 2 |
Raw
{'actdesc': 'Become a hydromancer.',
'cost': {'arcana': 15, 'research': 1000, 'tomes': 10, 'watergem': 10},
'desc': 'Master of water',
'flavor': '',
'id': 'hydromancer',
'mod': {'dodge': '10%',
'mana.max': 2,
'tier2': True,
'waterlore.max': 2,
'waterlore.rate': '10%'},
'require': 'g.tier1>0&&g.waterlore>=10',
'result': {'sp': 2},
'tags': 't_tier2'}
Mage
Member of an arcane order.
Requires: Tier 1, Mage Lore at least 17.
Unlocks: Wizard Lore.
Cost | |
---|---|
research | 2000 |
arcana | 15 |
tomes | 5 |
Modifiers | |
---|---|
Tier 2 | True |
research.max | 40 |
Pyromancy (max) | 1 |
Mysticism (max) | 2 |
Enchanting (max) | 1 |
Mage Lore (max) | 2 |
Mage Lore (rate) | 0.4 |
mana.max | 3 |
Result | |
---|---|
sp | 2 |
Raw
{'cost': {'arcana': 15, 'research': 2000, 'tomes': 5},
'desc': 'Member of an arcane order.',
'id': 'mage',
'mod': {'enchanting.max': 1,
'firelore.max': 1,
'lore.max': 2,
'lore.rate': 0.4,
'mana.max': 3,
'mysticism.max': 2,
'research.max': 40,
'tier2': True},
'require': 'g.tier1>0&&g.lore>=17',
'result': {'sp': 2},
'tags': 't_tier2'}
Mystic Madcap (secret)
A penchant for chaos
Requires: Trickery at least 7, Tier 1, not Tier 2.
Cost | |
---|---|
research | 777 |
gems | 7 |
managem | 7 |
airgem | 7 |
watergem | 7 |
tomes | 7 |
gold | 777 |
arcana | 7 |
Modifiers | |
---|---|
Tier 2 | True |
gold.max | 50 |
Trickery (max) | 2 |
Trickery (rate) | 10% |
Conjuration (max) | 1 |
Mage Lore (max) | 1 |
Potions (max) | 1 |
Mysticism (max) | 1 |
Mysticism (rate) | 5% |
Result | |
---|---|
sp | 3 |
Raw
{'cost': {'airgem': 7,
'arcana': 7,
'gems': 7,
'gold': 777,
'managem': 7,
'research': 777,
'tomes': 7,
'watergem': 7},
'desc': 'A penchant for chaos',
'id': 'madcap',
'mod': {'conjuration.max': 1,
'gold.max': 50,
'lore.max': 1,
'mysticism.max': 1,
'mysticism.rate': '5%',
'potions.max': 1,
'tier2': True,
'trickery.max': 2,
'trickery.rate': '10%'},
'name': 'mystic madcap',
'require': 'g.trickery>=7&&g.tier1>0&&g.tier2==0',
'result': {'sp': 3},
'secret': True,
'tags': 't_tier2'}
Pyromancer
→ Become a pyromancer.
Shaper of fire
Requires: Tier 1, Pyromancy at least 10.
Cost | |
---|---|
research | 1000 |
arcana | 15 |
tomes | 10 |
firegem | 10 |
Modifiers | |
---|---|
Tier 2 | True |
Pyromancy (max) | 2 |
Pyromancy (rate) | 10% |
dodge | 10% |
mana.max | 2 |
Result | |
---|---|
sp | 2 |
Raw
{'actdesc': 'Become a pyromancer.',
'cost': {'arcana': 15, 'firegem': 10, 'research': 1000, 'tomes': 10},
'desc': 'Shaper of fire',
'flavor': '',
'id': 'pyromancer',
'mod': {'dodge': '10%',
'firelore.max': 2,
'firelore.rate': '10%',
'mana.max': 2,
'tier2': True},
'require': 'g.tier1>0&&g.firelore>=10',
'result': {'sp': 2},
'tags': 't_tier2'}
Seer
A diviner.
Requires: Tier 1, Divination at least 10.
Cost | |
---|---|
codices | 20 |
tomes | 5 |
arcana | 10 |
research | 2000 |
Modifiers | |
---|---|
Tier 2 | True |
virtue | 5 |
Mage Lore (max) | 2 |
mana.max | 3 |
Divination (max) | 2 |
Scrying (max) | 2 |
Spirit Communion (max) | 2 |
Spirit Communion (rate) | 0.1 |
Result | |
---|---|
sp | 2 |
Raw
{'cost': {'arcana': 10, 'codices': 20, 'research': 2000, 'tomes': 5},
'desc': 'A diviner.',
'id': 'seer',
'mod': {'divination.max': 2,
'lore.max': 2,
'mana.max': 3,
'scrying.max': 2,
'spiritlore.max': 2,
'spiritlore.rate': 0.1,
'tier2': True,
'virtue': 5},
'require': 'g.tier1>0&&g.divination>=10',
'result': {'sp': 2},
'tags': 't_tier2'}
Warden
A keeper of the forests, mountains, and hills. Only those living in the wild may become wardens.
Needs: outdoors or lodge more than 0.
Requires: Tier 1, Nature Studies at least 12.
Cost | |
---|---|
research | 1500 |
naturegem | 15 |
herbs | 50 |
arcana | 15 |
Modifiers | |
---|---|
Tier 2 | True |
research.max | 5 |
Nature Studies (max) | 3 |
Nature Studies (rate) | 1+15% |
Animal Handling (max) | 3 |
Potions (max) | 1 |
Result | |
---|---|
sp | 1 |
Raw
{'cost': {'arcana': 15, 'herbs': 50, 'naturegem': 15, 'research': 1500},
'desc': 'A keeper of the forests, mountains, and hills. Only those living in '
'the wild may become wardens.',
'id': 'warden',
'mod': {'animals.max': 3,
'naturelore.max': 3,
'naturelore.rate': '1+15%',
'potions.max': 1,
'research.max': 5,
'tier2': True},
'need': '(g.outdoors+g.lodge)>0',
'require': 'g.tier1>0&&g.naturelore>=12',
'result': {'sp': 1},
'tags': 't_tier2'}
Wind Mage
→ Become a wind mage.
To walk on the wind
Requires: Tier 1, Aeromancy at least 10.
Unlocks: Stormcaller.
There's a storm coming
Cost | |
---|---|
research | 1000 |
arcana | 15 |
tomes | 10 |
airgem | 10 |
Modifiers | |
---|---|
Tier 2 | True |
Aeromancy (max) | 2 |
Aeromancy (rate) | 10% |
dodge | 10% |
mana.max | 2 |
Result | |
---|---|
sp | 2 |
Raw
{'actdesc': 'Become a wind mage.',
'cost': {'airgem': 10, 'arcana': 15, 'research': 1000, 'tomes': 10},
'desc': 'To walk on the wind',
'flavor': "There's a storm coming",
'id': 'windmage',
'mod': {'airlore.max': 2,
'airlore.rate': '10%',
'dodge': '10%',
'mana.max': 2,
'tier2': True},
'name': 'wind mage',
'require': 'g.tier1>0&&g.airlore>=10',
'result': {'sp': 2},
'tags': 't_tier2'}
Tier 3: Magical Mastery
Blood Mage
The magic in your veins
Requires: Tier 2, Battle Mage or hp max more than 150, not Tier 3.
Unlocks: Blood Magic.
Cost | |
---|---|
research | 1500 |
arcana | 8 |
gold | 700 |
bloodgem | 20 |
Modifiers | |
---|---|
Tier 3 | True |
research.max | -50 |
bloodgem.max | 10 |
mana.max | 1 |
mana.rate | 0.1 |
Anatomy (max) | 3 |
Anatomy (rate) | 10% |
Geomancy (max) | 2 |
Geomancy (rate) | 5% |
Aquamancy (max) | 1 |
Aquamancy (rate) | 5% |
Result | |
---|---|
sp | 1 |
Raw
{'cost': {'arcana': 8, 'bloodgem': 20, 'gold': 700, 'research': 1500},
'desc': 'The magic in your veins',
'id': 'bloodmage',
'mod': {'anatomy.max': 3,
'anatomy.rate': '10%',
'bloodgem.max': 10,
'earthlore.max': 2,
'earthlore.rate': '5%',
'mana.max': 1,
'mana.rate': 0.1,
'research.max': -50,
'tier3': True,
'waterlore.max': 1,
'waterlore.rate': '5%'},
'name': 'blood mage',
'require': 'g.tier2>0&&(g.battlemage>0||g.hp.max>150)&&g.tier3==0',
'result': {'sp': 1},
'tags': 't_tier3'}
Doomsayer
Harbinger of ruin
Requires: Tier 2, spirit at least 12, Divination at least 12.
You call it an empire, but in the gloaming I see only heaps of crumbled stone.
Cost | |
---|---|
research | 2000 |
arcana | 15 |
tomes | 7 |
spiritgem | 15 |
Modifiers | |
---|---|
Tier 3 | True |
Spirit Communion (max) | 2 |
Divination (max) | 3 |
Planes Lore (max) | 1 |
Scrying (max) | 2 |
Mage Lore (max) | 2 |
Mage Lore (rate) | 10% |
mana.max | 1 |
Result | |
---|---|
sp | 2 |
Raw
{'cost': {'arcana': 15, 'research': 2000, 'spiritgem': 15, 'tomes': 7},
'desc': 'Harbinger of ruin',
'flavor': 'You call it an empire, but in the gloaming I see only heaps of '
'crumbled stone.',
'id': 'doomsayer',
'mod': {'divination.max': 3,
'lore.max': 2,
'lore.rate': '10%',
'mana.max': 1,
'planeslore.max': 1,
'scrying.max': 2,
'spiritlore.max': 2,
'tier3': True},
'require': 'g.tier2>0&&g.spirit>=12&&g.divination>=12',
'result': {'sp': 2},
'tags': 't_tier3'}
Dreadlord
Harbinger of destruction
Requires: Tier 2, evil more than 0, hp at least 100, player level at least 17, not Tier 3.
Unlocks: Swordplay.
Cost | |
---|---|
research | 1500 |
bones | 100 |
bodies | 50 |
arcana | 20 |
Modifiers | |
---|---|
Tier 3 | True |
player.tohit | 10% |
hp.max | 10% |
Swordplay (max) | 1 |
Umbramancy (max) | 2 |
Umbramancy (rate) | 1% |
arcanebody.max | 1 |
arcanebody2.max | 1 |
Result | |
---|---|
sp | 1 |
Raw
{'cost': {'arcana': 20, 'bodies': 50, 'bones': 100, 'research': 1500},
'desc': 'Harbinger of destruction',
'id': 'dreadlord',
'mod': {'arcanebody.max': 1,
'arcanebody2.max': 1,
'bladelore.max': 1,
'hp.max': '10%',
'player.tohit': '10%',
'shadowlore.max': 2,
'shadowlore.rate': '1%',
'tier3': True},
'require': 'g.tier2>0&&g.evil>0&&g.hp>=100&&g.player.level>=17&&g.tier3==0',
'result': {'sp': 1},
'tags': 't_tier3'}
Druid
A spellcaster dedicated to the natural world
Requires: Tier 2, Nature Studies at least 15.
Unlocks: Fey.
Cost | |
---|---|
research | 1000 |
naturegem | 20 |
herbs | 50 |
arcana | 20 |
Modifiers | |
---|---|
Tier 3 | True |
Nature Studies (max) | 3 |
Nature Studies (rate) | 0.2+5% |
Animal Handling (max) | 2 |
Herbalism (max) | 2 |
Herbalism (rate) | 10% |
Potions (max) | 1 |
Potions (rate) | 0.4 |
Result | |
---|---|
sp | 1 |
Raw
{'cost': {'arcana': 20, 'herbs': 50, 'naturegem': 20, 'research': 1000},
'desc': 'A spellcaster dedicated to the natural world',
'id': 'druid',
'mod': {'animals.max': 2,
'herbalism.max': 2,
'herbalism.rate': '10%',
'naturelore.max': 3,
'naturelore.rate': '0.2+5%',
'potions.max': 1,
'potions.rate': 0.4,
'tier3': True},
'require': 'g.tier2>0&&g.naturelore>=15',
'result': {'sp': 1},
'tags': 't_tier3'}
High Mage
Elite of an arcane order.
Requires: Tier 2, Mage Lore at least 21.
Unlocks: Wizard Lore.
Cost | |
---|---|
research | 5000 |
arcana | 20 |
tomes | 10 |
Modifiers | |
---|---|
Tier 3 | True |
research.max | 50 |
Pyromancy (max) | 1 |
Mysticism (max) | 2 |
Alchemy (max) | 1 |
Spellcraft (max) | 2 |
Crafting (max) | 1 |
Mage Lore (max) | 2 |
Result | |
---|---|
sp | 2 |
Raw
{'cost': {'arcana': 20, 'research': 5000, 'tomes': 10},
'desc': 'Elite of an arcane order.',
'id': 'highmage',
'mod': {'alchemy.max': 1,
'crafting.max': 1,
'firelore.max': 1,
'lore.max': 2,
'mysticism.max': 2,
'research.max': 50,
'spellcraft.max': 2,
'tier3': True},
'name': 'high mage',
'require': 'g.tier2>0&&g.lore>=21',
'result': {'sp': 2},
'tags': 't_tier3'}
Highelemental
Lord of the elements
Requires: Tier 2, Aeromancy more than 7, Pyromancy more than 7, Aquamancy more than 7, Geomancy more than 7.
Unlocks: Avatar, Kell, Sorcerer.
Cost | |
---|---|
arcana | 15 |
tomes | 10 |
airgem | 20 |
firegem | 20 |
earthgem | 20 |
watergem | 20 |
Modifiers | |
---|---|
Tier 3 | True |
Aeromancy (max) | 2 |
Pyromancy (max) | 2 |
Geomancy (max) | 2 |
Aquamancy (max) | 2 |
research.max | 25 |
elemental.max | 2 |
elemental.rate | 0.2 |
Result | |
---|---|
sp | 2 |
Raw
{'cost': {'airgem': 20,
'arcana': 15,
'earthgem': 20,
'firegem': 20,
'tomes': 10,
'watergem': 20},
'desc': 'Lord of the elements',
'id': 'highelemental',
'mod': {'airlore.max': 2,
'earthlore.max': 2,
'elemental.max': 2,
'elemental.rate': 0.2,
'firelore.max': 2,
'research.max': 25,
'tier3': True,
'waterlore.max': 2},
'require': 'g.tier2>0&&g.airlore>7&&g.firelore>7&&g.waterlore>7&&g.earthlore>7',
'result': {'sp': 2},
'tags': 't_tier3'}
Spell Blade
Requires: Tier 2, Enchanting at least 7, player tohit at least 10, not Tier 3.
Unlocks: Arcane Dervish, Bladeweaver, Eldritch Knight, Swordplay.
Cost | |
---|---|
research | 3000 |
arcana | 20 |
gold | 1000 |
Modifiers | |
---|---|
Tier 3 | True |
player.tohit | 15% |
World Lore (max) | 1 |
Enchanting (max) | 2 |
Swordplay (max) | 2 |
Anatomy (max) | 1 |
arcanebody2.max | 1 |
Result | |
---|---|
sp | 2 |
Raw
{'cost': {'arcana': 20, 'gold': 1000, 'research': 3000},
'desc': '',
'id': 'spellblade',
'mod': {'anatomy.max': 1,
'arcanebody2.max': 1,
'bladelore.max': 2,
'enchanting.max': 2,
'history.max': 1,
'player.tohit': '15%',
'tier3': True},
'name': 'spell blade',
'require': 'g.tier2>0&&g.enchanting>=7&&g.player.tohit>=10&&g.tier3==0',
'result': {'sp': 2},
'tags': 't_tier3'}
Stormcaller
Requires: Hydromancer or Wind Mage.
I am the storm
Cost | |
---|---|
research | 3000 |
arcana | 25 |
airgem | 20 |
watergem | 20 |
tomes | 10 |
Modifiers | |
---|---|
Tier 3 | True |
Mage Lore (max) | 1 |
mana.max | 2 |
Aeromancy (max) | 3 |
Aquamancy (max) | 3 |
Aeromancy (rate) | 15% |
Aquamancy (rate) | 15% |
Result | |
---|---|
sp | 1 |
Raw
{'cost': {'airgem': 20,
'arcana': 25,
'research': 3000,
'tomes': 10,
'watergem': 20},
'flavor': 'I am the storm',
'id': 'stormcaller',
'mod': {'airlore.max': 3,
'airlore.rate': '15%',
'lore.max': 1,
'mana.max': 2,
'tier3': True,
'waterlore.max': 3,
'waterlore.rate': '15%'},
'require': 'g.hydromancer>0||g.windmage>0',
'result': {'sp': 1},
'tags': 't_tier3'}
Summoner
Alone or with friends, a summoner is never without an army.
Requires: minions more than 4, Tier 2, Mage Lore at least 20.
How you do I; hope you've met my...
Cost | |
---|---|
research | 2000 |
arcana | 20 |
tomes | 5 |
Modifiers | |
---|---|
Tier 3 | True |
minions.max | 1 |
Conjuration (max) | 2 |
Conjuration (rate) | 2% |
Charms (max) | 1 |
Mage Lore (max) | 2 |
Mage Lore (rate) | 5% |
mana.max | 2 |
Summoning (max) | 4 |
Summoning (rate) | 20% |
Result | |
---|---|
sp | 1 |
Raw
{'cost': {'arcana': 20, 'research': 2000, 'tomes': 5},
'desc': 'Alone or with friends, a summoner is never without an army.',
'flavor': "How you do I; hope you've met my...",
'id': 'summoner',
'mod': {'charms.max': 1,
'conjuration.max': 2,
'conjuration.rate': '2%',
'lore.max': 2,
'lore.rate': '5%',
'mana.max': 2,
'minions.max': 1,
'summoning.max': 4,
'summoning.rate': '20%',
'tier3': True},
'require': 'g.minions>4&&g.tier2>0&&g.lore>=20',
'result': {'sp': 1},
'tags': 't_tier3'}
Thanophage
Drain corpses of their lingering life-force to prolong your bleak existence.
Requires: Tier 2, evil more than 0, not Tier 3.
Unlocks: Blood Magic.
Cost | |
---|---|
research | 1500 |
bones | 100 |
bodies | 50 |
bonedust | 25 |
arcana | 15 |
Modifiers | |
---|---|
Tier 3 | True |
evilamt | 20 |
Mage Lore (max) | 2 |
research.max | 25 |
Embalming (max) | 1 |
Reanimation (max) | 2 |
Reanimation (rate) | 5% |
Umbramancy (max) | 2 |
Umbramancy (rate) | 5% |
Result | |
---|---|
sp | 2 |
Raw
{'cost': {'arcana': 15,
'bodies': 50,
'bonedust': 25,
'bones': 100,
'research': 1500},
'desc': 'Drain corpses of their lingering life-force to prolong your bleak '
'existence.',
'id': 'thanophage',
'mod': {'embalming.max': 1,
'evilamt': 20,
'lore.max': 2,
'reanimation.max': 2,
'reanimation.rate': '5%',
'research.max': 25,
'shadowlore.max': 2,
'shadowlore.rate': '5%',
'tier3': True},
'require': 'g.tier2>0&&g.evil>0&&g.tier3==0',
'result': {'sp': 2},
'tags': 't_tier3'}
Tier 4: Supreme Sorcery
Bladeweaver
You have taken your training further, weaving magic and steel with a flourish of magical grace.
Requires: Tier 3, Spell Blade, not Tier 4.
Cost | |
---|---|
research | 5000 |
arcana | 20 |
gold | 2500 |
airgem | 10 |
firegem | 5 |
earthgem | 5 |
watergem | 5 |
Modifiers | |
---|---|
Tier 4 | True |
player.tohit | 15% |
World Lore (max) | 1 |
Enchanting (max) | 1 |
elemental.max | 1 |
Swordplay (max) | 2 |
Anatomy (max) | 1 |
arcanebody2.max | 1 |
Result | |
---|---|
sp | 2 |
Raw
{'cost': {'airgem': 10,
'arcana': 20,
'earthgem': 5,
'firegem': 5,
'gold': 2500,
'research': 5000,
'watergem': 5},
'desc': 'You have taken your training further, weaving magic and steel with a '
'flourish of magical grace.',
'id': 'bladeweaver',
'mod': {'anatomy.max': 1,
'arcanebody2.max': 1,
'bladelore.max': 2,
'elemental.max': 1,
'enchanting.max': 1,
'history.max': 1,
'player.tohit': '15%',
'tier4': True},
'require': 'g.tier3>0&&g.spellblade>0&&g.tier4==0',
'result': {'sp': 2},
'tags': 't_tier4'}
Earthshaker
→ Become an earthshaker.
Master of the tectonics.
Requires: Tier 3, Geomancy at least 20, not Tier 4.
Unlocks: Titan, Geosculpting, Hammer Proficiency.
Finally, a subduction license!
Cost | |
---|---|
research | 4000 |
arcana | 25 |
tomes | 30 |
earthgem | 50 |
Modifiers | |
---|---|
Tier 4 | True |
Geomancy (max) | 3 |
player.defense | 15 |
stamina.max | 20% |
earth.rate | 0.3 |
earthspire.mod.space.max | 50 |
Result | |
---|---|
sp | 2 |
Raw
{'actdesc': 'Become an earthshaker.',
'cost': {'arcana': 25, 'earthgem': 50, 'research': 4000, 'tomes': 30},
'desc': 'Master of the tectonics.',
'flavor': 'Finally, a subduction license!',
'id': 'earthshaker',
'mod': {'earth.rate': 0.3,
'earthlore.max': 3,
'earthspire.mod.space.max': 50,
'player.defense': 15,
'stamina.max': '20%',
'tier4': True},
'require': 'g.tier3>0&&g.earthlore>=20&&g.tier4==0',
'result': {'sp': 2},
'tags': 't_tier4'}
Fey
A being of wild and natural magic
Requires: Tier 3, Nature Studies at least 19, Witchcraft or Druid or Elementalist more than 0.
'Will you drink from the goblet?' she asked. 'The transformation cannot be undone.'
Cost | |
---|---|
research | 5000 |
naturegem | 30 |
herbs | 75 |
arcana | 15 |
runestones | 5 |
Modifiers | |
---|---|
Tier 4 | True |
Aquamancy (max) | 2 |
Geomancy (max) | 2 |
Aeromancy (max) | 2 |
Nature Studies (max) | 3 |
Nature Studies (rate) | 1+10% |
Animal Handling (max) | 2 |
Animal Handling (rate) | 1+10% |
Herbalism (max) | 2 |
Herbalism (rate) | 1+10% |
Result | |
---|---|
sp | 1 |
Raw
{'cost': {'arcana': 15,
'herbs': 75,
'naturegem': 30,
'research': 5000,
'runestones': 5},
'desc': 'A being of wild and natural magic',
'flavor': "'Will you drink from the goblet?' she asked. 'The transformation "
"cannot be undone.'",
'id': 'fey',
'mod': {'airlore.max': 2,
'animals.max': 2,
'animals.rate': '1+10%',
'earthlore.max': 2,
'herbalism.max': 2,
'herbalism.rate': '1+10%',
'naturelore.max': 3,
'naturelore.rate': '1+10%',
'tier4': True,
'waterlore.max': 2},
'require': 'g.tier3>0&&g.naturelore>=19&&(g.witch+g.druid+g.elementalist)>0',
'result': {'sp': 1},
'tags': 't_tier4'}
Necromancer
A master of death magic
Requires: Tier 3, evil more than 0, Umbramancy at least 17.
Cost | |
---|---|
research | 2000 |
bones | 100 |
bodies | 50 |
souls | 40 |
arcana | 10 |
runestones | 5 |
Modifiers | |
---|---|
Tier 4 | True |
Embalming (max) | 1 |
Reanimation (max) | 2 |
Reanimation (rate) | 10% |
Umbramancy (max) | 2 |
Umbramancy (rate) | 0.2+5% |
Potions (max) | 1 |
Necromancy (max) | 3 |
Necromancy (rate) | 10% |
Spirit Communion (max) | 2 |
Spirit Communion (rate) | 10% |
Result | |
---|---|
sp | 2 |
Raw
{'cost': {'arcana': 10,
'bodies': 50,
'bones': 100,
'research': 2000,
'runestones': 5,
'souls': 40},
'desc': 'A master of death magic',
'id': 'necromancer',
'mod': {'embalming.max': 1,
'necromancy.max': 3,
'necromancy.rate': '10%',
'potions.max': 1,
'reanimation.max': 2,
'reanimation.rate': '10%',
'shadowlore.max': 2,
'shadowlore.rate': '0.2+5%',
'spiritlore.max': 2,
'spiritlore.rate': '10%',
'tier4': True},
'require': 'g.tier3>0&&g.evil>0&&g.shadowlore>=17',
'result': {'sp': 2},
'tags': 't_tier4'}
Sorcerer
A wielder of raw magical power.
Requires: Tier 3, Geomancy at least 15 or Aquamancy at least 15 or Pyromancy at least 15, Elementalist or Highelemental more than 0.
Cost | |
---|---|
research | 3000 |
managem | 5 |
firegem | 15 |
earthgem | 15 |
watergem | 15 |
arcana | 25 |
Modifiers | |
---|---|
Tier 4 | True |
Mage Lore (max) | 1 |
mana.max | 1 |
Geomancy (max) | 2 |
Geomancy (rate) | 10% |
Aquamancy (max) | 2 |
Aquamancy (rate) | 10% |
Pyromancy (max) | 2 |
Pyromancy (rate) | 10% |
Result | |
---|---|
sp | 1 |
Raw
{'cost': {'arcana': 25,
'earthgem': 15,
'firegem': 15,
'managem': 5,
'research': 3000,
'watergem': 15},
'desc': 'A wielder of raw magical power.',
'disable': [],
'id': 'sorcerer',
'mod': {'earthlore.max': 2,
'earthlore.rate': '10%',
'firelore.max': 2,
'firelore.rate': '10%',
'lore.max': 1,
'mana.max': 1,
'tier4': True,
'waterlore.max': 2,
'waterlore.rate': '10%'},
'require': 'g.tier3>0&&(g.earthlore>=15||g.waterlore>=15||g.firelore>=15)&&(g.elementalist+g.highelemental)>0',
'result': {'sp': 1},
'tags': 't_tier4'}
Thaumaturge
A maker of miracles
Requires: Tier 3, spirit at least 15, Divination at least 15.
Unlocks: Avatar.
Cost | |
---|---|
research | 5000 |
arcana | 25 |
tomes | 7 |
spiritgem | 20 |
runestones | 5 |
Modifiers | |
---|---|
Tier 4 | True |
Spirit Communion (max) | 2 |
Divination (max) | 3 |
Spellcraft (max) | 2 |
Spellcraft (rate) | 0.3+5% |
Mage Lore (max) | 2 |
light.max | 2 |
light.rate | 0.2+5% |
Mage Lore (rate) | 0.4+5% |
mana.max | 3 |
Result | |
---|---|
sp | 2 |
Raw
{'cost': {'arcana': 25,
'research': 5000,
'runestones': 5,
'spiritgem': 20,
'tomes': 7},
'desc': 'A maker of miracles',
'id': 'thaumaturge',
'mod': {'divination.max': 3,
'light.max': 2,
'light.rate': '0.2+5%',
'lore.max': 2,
'lore.rate': '0.4+5%',
'mana.max': 3,
'spellcraft.max': 2,
'spellcraft.rate': '0.3+5%',
'spiritlore.max': 2,
'tier4': True},
'require': 'g.tier3>0&&g.spirit>=15&&g.divination>=15',
'result': {'sp': 2},
'tags': 't_tier4'}
Warlock
Master of demons and demonic magic
Requires: Tier 3, evil more than 0, Demonology at least 10, not Tier 4.
Unlocks: Archlock.
Cost | |
---|---|
research | 4000 |
souls | 50 |
arcana | 25 |
tomes | 10 |
runestones | 5 |
Modifiers | |
---|---|
Tier 4 | True |
Anatomy (max) | 3 |
Mage Lore (rate) | 10% |
Mage Lore (max) | 2 |
Pyromancy (max) | 1 |
Necromancy (max) | 1 |
Pyromancy (rate) | 0.2 |
Umbramancy (max) | 2 |
Demonology (max) | 3 |
Result | |
---|---|
sp | 1 |
Raw
{'cost': {'arcana': 25,
'research': 4000,
'runestones': 5,
'souls': 50,
'tomes': 10},
'desc': 'Master of demons and demonic magic',
'id': 'warlock',
'mod': {'anatomy.max': 3,
'demonology.max': 3,
'firelore.max': 1,
'firelore.rate': 0.2,
'lore.max': 2,
'lore.rate': '10%',
'necromancy.max': 1,
'shadowlore.max': 2,
'tier4': True},
'require': 'g.tier3>0&&g.evil>0&&g.demonology>=10&&g.tier4==0',
'result': {'sp': 1},
'tags': 't_tier4'}
Wizard
Raw magic power
Needs: evil at most 0.
Requires: evil at most 0, Tier 3, Mage Lore at least 25.
Unlocks: Wizard Lore.
'Do not take me for some conjurer of cheap tricks.'
Cost | |
---|---|
research | 5000 |
arcana | 25 |
tomes | 20 |
runestones | 5 |
Modifiers | |
---|---|
Tier 4 | True |
Languages (max) | 2 |
Conjuration (max) | 1 |
Crafting (max) | 1 |
Mage Lore (max) | 3 |
Spellcraft (max) | 3 |
Spellcraft (rate) | 0.5 |
Mage Lore (rate) | 10% |
mana.max | 3 |
Result | |
---|---|
sp | 2 |
Raw
{'cost': {'arcana': 25, 'research': 5000, 'runestones': 5, 'tomes': 20},
'desc': 'Raw magic power',
'flavor': "'Do not take me for some conjurer of cheap tricks.'",
'id': 'wizard',
'mod': {'conjuration.max': 1,
'crafting.max': 1,
'languages.max': 2,
'lore.max': 3,
'lore.rate': '10%',
'mana.max': 3,
'spellcraft.max': 3,
'spellcraft.rate': 0.5,
'tier4': True},
'need': 'g.evil<=0',
'require': 'g.evil<=0&&g.tier3>0&&g.lore>=25',
'result': {'sp': 2},
'tags': 't_tier4'}
Tier 5: Dhrunic Magic
Arcane Dervish
Your skills with blade and magic blend together in a blur, each stroke seeming like a step in a dance.
Requires: Tier 4, Spell Blade, not Tier 5.
Cost | |
---|---|
research | 10000 |
arcana | 20 |
gold | 4000 |
airgem | 20 |
firegem | 10 |
earthgem | 10 |
watergem | 10 |
Modifiers | |
---|---|
Tier 5 | True |
player.tohit | 15% |
World Lore (max) | 1 |
Enchanting (max) | 1 |
elemental.max | 1 |
Swordplay (max) | 2 |
Anatomy (max) | 1 |
arcanebody2.max | 1 |
Result | |
---|---|
sp | 2 |
Raw
{'cost': {'airgem': 20,
'arcana': 20,
'earthgem': 10,
'firegem': 10,
'gold': 4000,
'research': 10000,
'watergem': 10},
'desc': 'Your skills with blade and magic blend together in a blur, each '
'stroke seeming like a step in a dance.',
'id': 'arcanedervish',
'mod': {'anatomy.max': 1,
'arcanebody2.max': 1,
'bladelore.max': 2,
'elemental.max': 1,
'enchanting.max': 1,
'history.max': 1,
'player.tohit': '15%',
'tier5': True},
'name': 'arcane dervish',
'require': 'g.tier4>0&&g.spellblade>0&&g.tier5==0',
'result': {'sp': 2},
'tags': 't_tier5'}
Archlock
Master of demons and demonic magic
Requires: Warlock, Demonology at least 20.
In the War of the Locks the Seven raged for Power Absolute, and Dhrune trembled in their wake.
Cost | |
---|---|
research | 15000 |
souls | 75 |
bodies | 10 |
tomes | 25 |
arcana | 25 |
runestones | 10 |
Modifiers | |
---|---|
Tier 5 | True |
Mage Lore (max) | 2 |
Necromancy (max) | 1 |
Mage Lore (rate) | 10% |
Pyromancy (max) | 3 |
Pyromancy (rate) | 20% |
Demonology (max) | 5 |
Demonology (rate) | 20% |
Raw
{'cost': {'arcana': 25,
'bodies': 10,
'research': 15000,
'runestones': 10,
'souls': 75,
'tomes': 25},
'desc': 'Master of demons and demonic magic',
'flavor': 'In the War of the Locks the Seven raged for Power Absolute, and '
'Dhrune trembled in their wake.',
'id': 'archlock',
'mod': {'demonology.max': 5,
'demonology.rate': '20%',
'firelore.max': 3,
'firelore.rate': '20%',
'lore.max': 2,
'lore.rate': '10%',
'necromancy.max': 1,
'tier5': True},
'require': 'g.warlock>0&&g.demonology>=20',
'tags': 't_tier5'}
Dhrunic Wizard
Raw magic power
Requires: Tier 4, Mage Lore at least 30.
Unlocks: Wizard Lore.
In the end it was three Thule Wizards and The Necromancer who brought the locks to heel.
Cost | |
---|---|
research | 20000 |
arcana | 30 |
tomes | 30 |
runestones | 10 |
Modifiers | |
---|---|
Tier 5 | True |
Languages (max) | 2 |
Pyromancy (max) | 1 |
Pyromancy (rate) | 1% |
Aquamancy (max) | 1 |
Aeromancy (max) | 1 |
Aeromancy (rate) | 1% |
Lumenology (max) | 1 |
Crafting (max) | 2 |
Mage Lore (max) | 5 |
Mage Lore (rate) | 10% |
mana.max | 3 |
Raw
{'alias': 'dhrunic wizard',
'cost': {'arcana': 30, 'research': 20000, 'runestones': 10, 'tomes': 30},
'desc': 'Raw magic power',
'flavor': 'In the end it was three Thule Wizards and The Necromancer who '
'brought the locks to heel.',
'id': 'wizard2',
'mod': {'airlore.max': 1,
'airlore.rate': '1%',
'crafting.max': 2,
'firelore.max': 1,
'firelore.rate': '1%',
'languages.max': 2,
'lightlore.max': 1,
'lore.max': 5,
'lore.rate': '10%',
'mana.max': 3,
'tier5': True,
'waterlore.max': 1},
'name': 'dhrunic wizard',
'require': 'g.tier4>0&&g.lore>=30',
'tags': 't_tier5'}
Grey Necromancer
Disciple of death
Requires: Tier 4, evil more than 0, Spirit Communion at least 15, Umbramancy at least 24.
Cost | |
---|---|
research | 17000 |
bones | 100 |
bodies | 50 |
souls | 100 |
arcana | 10 |
runestones | 10 |
Raw
{'cost': {'arcana': 10,
'bodies': 50,
'bones': 100,
'research': 17000,
'runestones': 10,
'souls': 100},
'desc': 'Disciple of death',
'id': 'greynecromancer',
'mod': {'embalming.max': 2,
'lore.max': 2,
'lore.rate': '10%',
'necromancy.max': 3,
'necromancy.rate': '10%',
'reanimation.max': 3,
'reanimation.rate': '10%',
'shadowlore.max': 2,
'shadowlore.rate': '5%',
'spiritlore.max': 2,
'spiritlore.rate': '10%',
'tier5': True},
'name': 'grey necromancer',
'require': 'g.tier4>0&&g.evil>0&&g.spiritlore>=15&&g.shadowlore>=24',
'tags': 't_tier5'}
Heresiarch
A reckoning comes.
Requires: Tier 4, spirit at least 15, Divination at least 17.
Unlocks: Avatar.
It waits in time
Cost | |
---|---|
research | 15000 |
arcana | 25 |
tomes | 15 |
spiritgem | 50 |
runestones | 10 |
Modifiers | |
---|---|
Tier 5 | True |
Spirit Communion (max) | 3 |
Spirit Communion (rate) | 12% |
Divination (max) | 3 |
Divination (rate) | 10% |
Scrying (max) | 2 |
Mage Lore (max) | 2 |
Mage Lore (rate) | 10% |
Result | |
---|---|
sp | 2 |
Raw
{'cost': {'arcana': 25,
'research': 15000,
'runestones': 10,
'spiritgem': 50,
'tomes': 15},
'desc': 'A reckoning comes.',
'flavor': 'It waits in time',
'id': 'heresiarch',
'mod': {'divination.max': 3,
'divination.rate': '10%',
'lore.max': 2,
'lore.rate': '10%',
'scrying.max': 2,
'spiritlore.max': 3,
'spiritlore.rate': '12%',
'tier5': True},
'require': 'g.tier4>0&&g.spirit>=15&&g.divination>=17',
'result': {'sp': 2},
'tags': 't_tier5'}
Kell
Immortal spirits of nature, even the weakest Kell are beings to rival wizards
Requires: Tier 4, Nature Studies at least 23, Witchcraft or Fey or Highelemental more than 0.
Kell are not of mortal blood, and only potent magics can imbue a mortal with their essence.
Cost | |
---|---|
research | 15000 |
naturegem | 50 |
herbs | 75 |
arcana | 20 |
runestones | 15 |
Raw
{'cost': {'arcana': 20,
'herbs': 75,
'naturegem': 50,
'research': 15000,
'runestones': 15},
'desc': 'Immortal spirits of nature, even the weakest Kell are beings to '
'rival wizards',
'flavor': 'Kell are not of mortal blood, and only potent magics can imbue a '
'mortal with their essence.',
'id': 'kell',
'mod': {'airlore.max': 2,
'airlore.rate': '10%',
'animals.max': 2,
'animals.rate': '10%',
'herbalism.max': 1,
'herbalism.rate': '15%',
'lore.max': 2,
'lore.rate': '10%',
'naturelore.max': 3,
'naturelore.rate': '15%',
'tier5': True},
'require': 'g.tier4>0&&g.naturelore>=23&&(g.witch+g.fey+g.highelemental)>0',
'tags': 't_tier5'}
Tier 6: Ageless Magic
Astral Seer
The stars are an open book, to those who can read.
Requires: Tier 5, Astronomy at least 15, Planes Lore at least 15.
Cost | |
---|---|
research | 17000 |
arcana | 75 |
tomes | 50 |
sindel | 3 |
starcharts | 50 |
Modifiers | |
---|---|
Tier 6 | True |
Spellcraft (max) | 1 |
Planes Lore (max) | 2 |
Planes Lore (rate) | 2% |
player.bonuses.mana | 2 |
Astronomy (max) | 2 |
Astronomy (rate) | 1% |
Scrying (max) | 1 |
Scrying (rate) | 2% |
sindel.rate | 5% |
Mysticism (max) | 2 |
Mysticism (rate) | 0.5 |
Crafting (max) | 2 |
Raw
{'cost': {'arcana': 75,
'research': 17000,
'sindel': 3,
'starcharts': 50,
'tomes': 50},
'desc': 'The stars are an open book, to those who can read.',
'id': 'astralseer',
'mod': {'astronomy.max': 2,
'astronomy.rate': '1%',
'crafting.max': 2,
'mysticism.max': 2,
'mysticism.rate': 0.5,
'planeslore.max': 2,
'planeslore.rate': '2%',
'player.bonuses.mana': 2,
'scrying.max': 1,
'scrying.rate': '2%',
'sindel.rate': '5%',
'spellcraft.max': 1,
'tier6': True},
'name': 'astral seer',
'require': 'g.tier5>0&&g.astronomy>=15&&g.planeslore>=15',
'tags': 't_tier6'}
Avatar
An incarnation of raw, elemental forces.
Requires: Tier 5, Highelemental or Kell or Heresiarch or Thaumaturge more than 0.
Cost | |
---|---|
research | 20000 |
sindel | 3 |
managem | 70 |
airgem | 40 |
earthgem | 40 |
firegem | 40 |
watergem | 40 |
sp | 10 |
arcana | 35 |
runestones | 15 |
Modifiers | |
---|---|
Tier 6 | True |
Aeromancy (max) | 2 |
Aeromancy (rate) | 10% |
Geomancy (max) | 3 |
Geomancy (rate) | 15% |
Aquamancy (max) | 2 |
Aquamancy (rate) | 10% |
Pyromancy (max) | 1 |
Pyromancy (rate) | 15% |
Raw
{'cost': {'airgem': 40,
'arcana': 35,
'earthgem': 40,
'firegem': 40,
'managem': 70,
'research': 20000,
'runestones': 15,
'sindel': 3,
'sp': 10,
'watergem': 40},
'desc': 'An incarnation of raw, elemental forces.',
'flavor': '',
'id': 'c_avatar',
'mod': {'airlore.max': 2,
'airlore.rate': '10%',
'earthlore.max': 3,
'earthlore.rate': '15%',
'firelore.max': 1,
'firelore.rate': '15%',
'tier6': True,
'waterlore.max': 2,
'waterlore.rate': '10%'},
'name': 'avatar',
'require': 'g.tier5>0&&(g.highelemental+g.kell+g.heresiarch+g.thaumaturge)>0',
'tags': 't_tier6'}
Death Lock
An unholy synthesis of wizardry and demonology.
Requires: Tier 5, phylactory more than 0.
Narz, Bodias, Vezial. Even among the Archlocks, some names stood in abject terror.
Cost | |
---|---|
research | 20000 |
souls | 100 |
bodies | 100 |
tomes | 50 |
arcana | 60 |
firerune | 10 |
runestones | 20 |
Modifiers | |
---|---|
Tier 6 | True |
Necromancy (max) | 2 |
Geomancy (max) | 2 |
Pyromancy (max) | 3 |
Pyromancy (rate) | 20% |
Umbramancy (max) | 3 |
Umbramancy (rate) | 0.1+5% |
Demonology (max) | 5 |
Demonology (rate) | 20% |
Raw
{'cost': {'arcana': 60,
'bodies': 100,
'firerune': 10,
'research': 20000,
'runestones': 20,
'souls': 100,
'tomes': 50},
'desc': 'An unholy synthesis of wizardry and demonology.',
'flavor': 'Narz, Bodias, Vezial. Even among the Archlocks, some names stood '
'in abject terror.',
'id': 'deathlock',
'mod': {'demonology.max': 5,
'demonology.rate': '20%',
'earthlore.max': 2,
'firelore.max': 3,
'firelore.rate': '20%',
'necromancy.max': 2,
'shadowlore.max': 3,
'shadowlore.rate': '0.1+5%',
'tier6': True},
'name': 'death lock',
'require': 'g.tier5>0&&g.phylactory>0',
'tags': 't_tier6'}
Eldritch Knight
You have reached the pinnacle of blending steel and sorcery, and your sword strokes seem to cleave the air itself.
Requires: Tier 5, Spell Blade, not Tier 6.
Cost | |
---|---|
research | 15000 |
arcana | 20 |
gold | 7500 |
airgem | 40 |
firegem | 20 |
earthgem | 20 |
watergem | 20 |
Modifiers | |
---|---|
Tier 6 | True |
player.tohit | 15% |
World Lore (max) | 1 |
Enchanting (max) | 1 |
Swordplay (max) | 2 |
elemental.max | 1 |
Anatomy (max) | 1 |
arcanebody2.max | 1 |
Result | |
---|---|
sp | 2 |
Raw
{'cost': {'airgem': 40,
'arcana': 20,
'earthgem': 20,
'firegem': 20,
'gold': 7500,
'research': 15000,
'watergem': 20},
'desc': 'You have reached the pinnacle of blending steel and sorcery, and '
'your sword strokes seem to cleave the air itself.',
'id': 'eldritchknight',
'mod': {'anatomy.max': 1,
'arcanebody2.max': 1,
'bladelore.max': 2,
'elemental.max': 1,
'enchanting.max': 1,
'history.max': 1,
'player.tohit': '15%',
'tier6': True},
'name': 'eldritch knight',
'require': 'g.tier5>0&&g.spellblade>0&&g.tier6==0',
'result': {'sp': 2},
'tags': 't_tier6'}
High Kell
The ranks of the Kell range from the lesser Fey and forest Delki, to ancient spirits, old and indominable.
Requires: Tier 5, Fey or Kell more than 0.
'It's of no consequence to me,' replied Jora. 'I do not die Trill, and there are few things in this world that could do the trick.
Cost | |
---|---|
research | 15000 |
naturegem | 50 |
herbs | 75 |
arcana | 35 |
waterrune | 15 |
runestones | 15 |
Modifiers | |
---|---|
Tier 6 | True |
Aeromancy (max) | 2 |
Aeromancy (rate) | 10% |
Nature Studies (max) | 3 |
Nature Studies (rate) | 15% |
Animal Handling (max) | 2 |
Animal Handling (rate) | 10% |
Geomancy (max) | 1 |
Geomancy (rate) | 15% |
Raw
{'cost': {'arcana': 35,
'herbs': 75,
'naturegem': 50,
'research': 15000,
'runestones': 15,
'waterrune': 15},
'desc': 'The ranks of the Kell range from the lesser Fey and forest Delki, to '
'ancient spirits, old and indominable.',
'flavor': "'It's of no consequence to me,' replied Jora. 'I do not die Trill, "
'and there are few things in this world that could do the trick.',
'id': 'highkell',
'mod': {'airlore.max': 2,
'airlore.rate': '10%',
'animals.max': 2,
'animals.rate': '10%',
'earthlore.max': 1,
'earthlore.rate': '15%',
'naturelore.max': 3,
'naturelore.rate': '15%',
'tier6': True},
'name': 'high kell',
'require': 'g.tier5>0&&(g.fey+g.kell)>0',
'tags': 't_tier6'}
Mythic Wizard
Their names reappear throughout the ages, and few believe they ever existed.
Needs: evil at most 0.
Requires: Tier 5, Mage Lore at least 35, Spellcraft at least 10, evil of 0.
Unlocks: Wizard Lore.
Cost | |
---|---|
research | 20000 |
arcana | 75 |
tomes | 50 |
sindel | 3 |
runestones | 10 |
Modifiers | |
---|---|
Tier 6 | True |
Spellcraft (max) | 1 |
Pyromancy (max) | 1 |
Enchanting (max) | 1 |
Aquamancy (max) | 1 |
Aquamancy (rate) | 1% |
Geomancy (max) | 1 |
Crafting (max) | 2 |
World Lore (max) | 1 |
Potions (max) | 1 |
Alchemy (max) | 1 |
Raw
{'cost': {'arcana': 75,
'research': 20000,
'runestones': 10,
'sindel': 3,
'tomes': 50},
'desc': 'Their names reappear throughout the ages, and few believe they ever '
'existed.',
'id': 'wizard3',
'mod': {'alchemy.max': 1,
'crafting.max': 2,
'earthlore.max': 1,
'enchanting.max': 1,
'firelore.max': 1,
'history.max': 1,
'potions.max': 1,
'spellcraft.max': 1,
'tier6': True,
'waterlore.max': 1,
'waterlore.rate': '1%'},
'name': 'mythic wizard',
'need': 'g.evil<=0',
'require': 'g.tier5>0&&g.lore>=35&&g.spellcraft>=10&&g.evil==0',
'tags': 't_tier6'}
Titan
→ Become a titan.
A mantle of metal and stone.
Requires: Tier 5, Earthshaker or Geomancer more than 0, Hammer Proficiency at least 10, Geosculpting at least 10, not Tier 6.
Unlocks: Hammer Proficiency.
No stone left unturned
Cost | |
---|---|
research | 10000 |
arcana | 50 |
tomes | 40 |
earthgem | 100 |
earthrune | 20 |
Modifiers | |
---|---|
Tier 6 | True |
Geomancy (max) | 3 |
player.defense | 30 |
stamina.max | 20% |
Hammer Proficiency (max) | 3 |
earthspire.mod.space.max | 100 |
Result | |
---|---|
sp | 2 |
Raw
{'actdesc': 'Become a titan.',
'cost': {'arcana': 50,
'earthgem': 100,
'earthrune': 20,
'research': 10000,
'tomes': 40},
'desc': 'A mantle of metal and stone.',
'flavor': 'No stone left unturned',
'id': 'titan',
'mod': {'earthlore.max': 3,
'earthspire.mod.space.max': 100,
'hammerlore.max': 3,
'player.defense': 30,
'stamina.max': '20%',
'tier6': True},
'require': 'g.tier5>0&&(g.earthshaker+g.geomancer)>0&&g.hammerlore>=10&&g.geosculpting>=10&&g.tier6==0',
'result': {'sp': 2},
'tags': 't_tier6'}
Vile Necromancer
In every epoch, Death appoints her viceroy.
Requires: Tier 5, phylactory more than 0, Spirit Communion at least 15, Umbramancy at least 24.
The greys bowed their heads in fear.
Cost | |
---|---|
research | 17000 |
bones | 100 |
bodies | 50 |
souls | 100 |
arcana | 25 |
earthrune | 10 |
runestones | 10 |
Raw
{'cost': {'arcana': 25,
'bodies': 50,
'bones': 100,
'earthrune': 10,
'research': 17000,
'runestones': 10,
'souls': 100},
'desc': 'In every epoch, Death appoints her viceroy.',
'flavor': 'The greys bowed their heads in fear.',
'id': 'necro3',
'mod': {'embalming.max': 1,
'lore.max': 1,
'necromancy.max': 3,
'necromancy.rate': '10%',
'reanimation.max': 3,
'reanimation.rate': '10%',
'shadowlore.max': 2,
'shadowlore.rate': '5%',
'spellcraft.max': 1,
'spiritlore.max': 2,
'spiritlore.rate': '10%',
'tier6': True},
'name': 'vile necromancer',
'require': 'g.tier5>0&&g.phylactory>0&&g.spiritlore>=15&&g.shadowlore>=24',
'tags': 't_tier6'}
Tier 7: Dhrunic Pillar
Pillar Of Flame
Requires: Planes Lore at least 999.
Modifiers | |
---|---|
Tier 7 | True |
Raw
{'cost': {},
'desc': '',
'id': 'pillarfire',
'max': 1,
'mod': {'tier7': True},
'name': 'pillar of flame',
'require': 'g.planeslore>=999',
'tags': 't_tier7'}
Ⅳ. Skills
Base Skills
Alchemy
School: elemental.
Requires: Tier 0, Herbalism at least 4.
Modified by: Alchemist, Herbalist, High Mage, Mythic Wizard, Potions.
Raw
{'id': 'alchemy',
'mod': {'potions.rate': '1%', 'research.max': 5},
'require': 'g.tier0>0&&g.herbalism>=4',
'result': {'research': 5, 'sp': 0.1},
'run': {'stamina': 0.5},
'school': 'elemental'}
Animal Handling
Needs: t_pets.
Unlocks: Falconer, Witchcraft, Magic Beasts.
Modified by: Druid, Falconer, Fey, High Kell, Kell, Warden, Witchcraft, Magic Beasts.
Tend the rabbits. Or horses.
Cost | |
---|---|
research | 20 |
Run | |
---|---|
stamina | 0.5 |
Modifiers | |
---|---|
research.max | 1 |
Result | |
---|---|
sp | 0.05 |
research | 5 |
Raw
{'buy': {'research': 20},
'flavor': 'Tend the rabbits. Or horses.',
'id': 'animals',
'mod': {'research.max': 1},
'name': 'animal handling',
'need': 't_pets',
'result': {'research': 5, 'sp': 0.05},
'run': {'stamina': 0.5}}
Astronomy
Needs: starsource.
Unlocks: Astral Seer, Planes Lore.
Modified by: Astral Seer, Magician.
Raw
{'id': 'astronomy',
'mod': {'planeslore.rate': '1%', 'research.max': 5},
'need': 'starsource',
'result': {'sp': 0.04},
'run': {'stamina': 0.5}}
Concentration
Keep your mind and nerves sharp under pressure.
Verb: concentrating…
Requires: mustylibrary or loc_spring at least 2.
Unlocks: Composure.
Run | |
---|---|
stamina | 0.2 |
Modifiers | |
---|---|
World Lore (rate) | 1% |
stress.max | 1 |
Raw
{'desc': 'Keep your mind and nerves sharp under pressure.',
'id': 'concentrate',
'mod': {'history.rate': '1%', 'stress.max': 1},
'name': 'concentration',
'require': '(g.mustylibrary+g.loc_spring)>=2',
'run': {'stamina': 0.2},
'verb': 'concentrating'}
Conjuration
Verb: conjuring…
School: arcane.
Requires: Mage Lore at least 10, Divination more than 3.
Unlocks: Summoning.
Modified by: Arcane Trickster, Mystic Madcap, Mystic Savant, Summoner, Wizard.
Who knows where things come from? They just appear.
Run | |
---|---|
stamina | 0.2 |
spirit | 0.2 |
Modifiers | |
---|---|
research.max | 1 |
Summoning (max) | 0.2 |
Summoning (rate) | 0.1 |
Result | |
---|---|
arcana | 0.2 |
sp | 0.05 |
Raw
{'desc': '',
'flavor': 'Who knows where things come from? They just appear.',
'id': 'conjuration',
'mod': {'research.max': 1, 'summoning.max': 0.2, 'summoning.rate': 0.1},
'require': 'g.lore>=10&&g.divination>3',
'result': {'arcana': 0.2, 'sp': 0.05},
'run': {'spirit': 0.2, 'stamina': 0.2},
'school': 'arcane',
'verb': 'conjuring'}
Crafting
An absolutely vital skill for a wizard to craft arcane items.
Needs: workspace.
Unlocks: Potions.
Modified by: Alchemist, Astral Seer, Dhrunic Wizard, High Mage, Mythic Wizard, Wizard, Weaving, Tier 1, Tier 3, Tier 4, Tier 5, Tier 6, Tier 7.
Cost | |
---|---|
research | 20 |
Run | |
---|---|
stamina | 0.5 |
Modifiers | |
---|---|
research.max | 1 |
Result | |
---|---|
sp | 0.1 |
Raw
{'buy': {'research': 20},
'desc': 'An absolutely vital skill for a wizard to craft arcane items.',
'id': 'crafting',
'mod': {'research.max': 1},
'need': 'workspace',
'result': {'sp': 0.1},
'run': {'stamina': 0.5}}
Dissection
School: shadow.
Needs: Anatomy at least 3.
Unlocks: Embalming, Umbramancy.
Modified by: Blue Adept.
Run | |
---|---|
stamina | 0.5 |
Modifiers | |
---|---|
research.max | 5 |
Result | |
---|---|
sp | 0.1 |
bones | 1 |
Raw
{'id': 'dissection',
'mod': {'research.max': 5},
'need': 'g.anatomy>=3',
'result': {'bones': 1, 'sp': 0.1},
'run': {'stamina': 0.5},
'school': 'shadow'}
Divination
The art of foretelling
School: spirit.
Needs: spiritsource.
Requires: Spirit Communion at least 6 or Mysticism at least 5.
Unlocks: Doomsayer, Heresiarch, Oracle, Seer, Thaumaturge, Conjuration, Scrying.
Modified by: Doomsayer, Heresiarch, Oracle, Seer, Thaumaturge.
Run | |
---|---|
stamina | 0.4 |
Modifiers | |
---|---|
research.max | 1 |
spirit.rate | 0.01 |
Effect | |
---|---|
arcana | 0.001 |
Result | |
---|---|
sp | 0.05 |
Raw
{'desc': 'The art of foretelling',
'effect': {'arcana': 0.001},
'id': 'divination',
'mod': {'research.max': 1, 'spirit.rate': 0.01},
'need': 'spiritsource',
'require': 'g.spiritlore>=6||g.mysticism>=5',
'result': {'sp': 0.05},
'run': {'stamina': 0.4},
'school': 'spirit'}
Embalming
School: shadow.
Requires: Dissection at least 3.
Unlocks: Reanimation.
Modified by: Bonemonger, Grey Necromancer, Necromancer, Reanimator, Thanophage, Vile Necromancer.
Run | |
---|---|
stamina | 0.5 |
Modifiers | |
---|---|
research.max | 1 |
shadow.rate | 0.01 |
Result | |
---|---|
sp | 0.05 |
Raw
{'id': 'embalming',
'mod': {'research.max': 1, 'shadow.rate': 0.01},
'require': 'g.dissection>=3',
'result': {'sp': 0.05},
'run': {'stamina': 0.5},
'school': 'shadow'}
Enchanting
Imbue mundane gems and items with magical properties.
Requires: Tier 1, Mage Lore at least 14.
Unlocks: Enchanter, Spell Blade, Charms.
Modified by: Arcane Dervish, Bladeweaver, Eldritch Knight, Enchanter, Mage, Mythic Wizard, Spell Blade.
Raw
{'desc': 'Imbue mundane gems and items with magical properties.',
'id': 'enchanting',
'mod': {'charms.rate': '1%', 'enchantslots.max': 1},
'require': 'g.tier1>0&&g.lore>=14',
'result': {'arcana': 0.1, 'sp': 0.05},
'run': {'research': 1, 'stamina': 0.4}}
Herbalism
School: nature.
Needs: plantsource.
Requires: Mage Lore.
Unlocks: Herbalist, Alchemy, Nature Studies.
Modified by: Druid, Fey, Herbalist, Kell.
Cost | |
---|---|
research | 25 |
Run | |
---|---|
stamina | 0.25 |
Modifiers | |
---|---|
research.max | 2 |
herbs.max | 2 |
Result | |
---|---|
sp | 0.01 |
Raw
{'buy': {'research': 25},
'id': 'herbalism',
'mod': {'herbs.max': 2, 'research.max': 2},
'need': 'plantsource',
'require': 'lore',
'result': {'sp': 0.01},
'run': {'stamina': 0.25},
'school': 'nature'}
Languages
Books and scrolls are written in many obscure languages. Learn as many as possible.
Verb: linguisticizing…
School: lore.
Requires: Mage Lore.
Unlocks: Travel, World Lore.
Modified by: Dhrunic Wizard, Magician, Wizard, Runic Lore, World Lore.
Cost | |
---|---|
research | 10 |
Run | |
---|---|
stamina | 0.2 |
Modifiers | |
---|---|
research.rate | 0.05 |
research.max | 5 |
Mage Lore (rate) | 0.1 |
Result | |
---|---|
sp | 0.05 |
Raw
{'buy': {'research': 10},
'desc': 'Books and scrolls are written in many obscure languages. Learn as '
'many as possible.',
'id': 'languages',
'mod': {'lore.rate': 0.1, 'research.max': 5, 'research.rate': 0.05},
'require': 'lore',
'result': {'sp': 0.05},
'run': {'stamina': 0.2},
'school': 'lore',
'verb': 'linguisticizing'}
Mage Lore
Nothing is more important to a wizard than the depth of their lore.
Verb: reading lore…
School: arcane.
Unlocks: Dhrunic Wizard, High Mage, Mage, Magician, Mythic Wizard, Summoner, Wizard, Anatomy, Arcane Mastery, Charms, Conjuration, Enchanting, Herbalism, Languages, Mysticism, Spellcraft, Spirit Communion.
Modified by: Alchemist, Archlock, Dark Magician, Dhrunic Wizard, Doomsayer, Falconer, Grey Necromancer, Herbalist, Heresiarch, High Mage, Kell, Mage, Magician, Mystic Madcap, Mystic Savant, Neophyte, Oracle, Scribe, Seer, Sorcerer, Stormcaller, Summoner, Thanophage, Thaumaturge, Vile Necromancer, Warlock, Wizard, Demonology, Languages, Runic Lore, Wizard Lore, Job Tier, Tier 2, Tier 3, Tier 4, Tier 5, Tier 6, Tier 7.
Cost | |
---|---|
research | 20 |
Run | |
---|---|
stamina | 0.2 |
Modifiers | |
---|---|
research.max | 5 |
spelllist.max | 0.5 |
arcana.max | 1 |
Result | |
---|---|
arcana | 1 |
Raw
{'buy': {'research': 20},
'desc': 'Nothing is more important to a wizard than the depth of their lore.',
'id': 'lore',
'locked': False,
'mod': {'arcana.max': 1, 'research.max': 5, 'spelllist.max': 0.5},
'name': 'mage lore',
'result': {'arcana': 1},
'run': {'stamina': 0.2},
'school': 'arcane',
'tags': 't_school',
'verb': 'reading lore'}
Mysticism
The ability to sense the flow and flux of arcane energies.
Requires: Mage Lore at least 8.
Unlocks: Divination.
Modified by: Astral Seer, High Mage, Mage, Mystic Madcap, Mystic Savant.
Cost | |
---|---|
arcana | 1 |
Run | |
---|---|
stamina | 0.5 |
Modifiers | |
---|---|
mana.max | 0.5 |
arcana.rate | 0.001 |
prismatic.rate | 0.02 |
Raw
{'buy': {'arcana': 1},
'desc': 'The ability to sense the flow and flux of arcane energies.',
'id': 'mysticism',
'mod': {'arcana.rate': 0.001, 'mana.max': 0.5, 'prismatic.rate': 0.02},
'require': 'g.lore>=8',
'run': {'stamina': 0.5}}
Necromancy
Forbidden death magic.
School: shadow.
Requires: evil more than 0, Reanimation at least 7, souls max more than 3.
Modified by: Archlock, Death Lock, Grey Necromancer, Necromancer, Vile Necromancer, Warlock, Reanimation.
Raw
{'buy': {'sp': 3},
'desc': 'Forbidden death magic.',
'id': 'necromancy',
'mod': {'reanimation.rate': '2%', 'shadow.rate': 0.01},
'require': 'g.evil>0&&g.reanimation>=7&&g.souls.max>3',
'result': {'sp': 0.05},
'run': {'shadow': 0.5, 'stamina': 0.4},
'school': 'shadow'}
Potions
Needs: workspace, potsource.
Requires: Crafting at least 3, Alchemy at least 2.
Unlocks: Alchemist, Witchcraft.
Modified by: Alchemist, Arcane Trickster, Bonemonger, Druid, Mystic Madcap, Mythic Wizard, Necromancer, Reanimator, Warden, Witchcraft, Alchemy.
Raw
{'id': 'potions',
'mod': {'alchemy.rate': '1%', 'research.max': 5},
'need': ['workspace', 'potsource'],
'require': 'g.crafting>=3&&g.alchemy>=2',
'result': {'sp': 0.05},
'run': {'stamina': 0.5}}
Reanimation
School: shadow.
Requires: evil more than 0, Embalming at least 3.
Unlocks: Reanimator, Necromancy.
Modified by: Bonemonger, Grey Necromancer, Necromancer, Reanimator, Thanophage, Vile Necromancer, Necromancy.
Raw
{'id': 'reanimation',
'mod': {'allies.max': 0.2, 'necromancy.rate': '1%', 'shadow.rate': 0.01},
'require': 'g.evil>0&&g.embalming>=3',
'result': {'sp': 0.05},
'run': {'shadow': 0.1, 'stamina': 0.5},
'school': ['shadow']}
Scrying
Requires: Divination more than 5.
Modified by: Astral Seer, Doomsayer, Heresiarch, Oracle, Seer.
Run | |
---|---|
stamina | 0.5 |
Modifiers | |
---|---|
mana.max | 0.2 |
research.max | 1 |
dist | 1% |
arcana.max | 0.2 |
Effect | |
---|---|
arcana | 0.001 |
Raw
{'effect': {'arcana': 0.001},
'id': 'scrying',
'mod': {'arcana.max': 0.2, 'dist': '1%', 'mana.max': 0.2, 'research.max': 1},
'require': 'g.divination>5',
'run': {'stamina': 0.5}}
Trickery
Verb: scheming…
School: arcane.
Requires: prestidigitation more than 25.
Unlocks: Arcane Trickster, Mystic Madcap.
Modified by: Arcane Trickster, Mystic Madcap.
Sufficiently advanced sleight of hand is indistinguishable from magic
Cost | |
---|---|
sp | 2 |
Run | |
---|---|
stamina | 0.2 |
gold | 1 |
Modifiers | |
---|---|
luck | 0.4 |
dodge | 0.4 |
Result | |
---|---|
sp | 0.15 |
arcana | 0.1 |
Raw
{'buy': {'sp': 2},
'flavor': 'Sufficiently advanced sleight of hand is indistinguishable from '
'magic',
'id': 'trickery',
'mod': {'dodge': 0.4, 'luck': 0.4},
'require': 'g.prestidigitation>25',
'result': {'arcana': 0.1, 'sp': 0.15},
'run': {'gold': 1, 'stamina': 0.2},
'school': 'arcane',
'verb': 'scheming'}
Weaving
Needs: weavesource.
Raw
{'id': 'weaving',
'mod': {'crafting.max': 0.2, 'crafting.rate': '0.1+1%'},
'need': 'weavesource',
'result': {'sp': 0.05},
'run': {'stamina': 0.5}}
World Lore
The knowledge of what has come before reveals what is yet possible.
Verb: historicizing…
Requires: Languages at least 6.
Unlocks: Travel.
Modified by: Arcane Dervish, Bladeweaver, Blue Adept, Eldritch Knight, Mystic Savant, Mythic Wizard, Scribe, Spell Blade, Concentration.
Run | |
---|---|
stamina | 0.2 |
Modifiers | |
---|---|
research.max | 15 |
arcana.max | 0.1 |
Travel (max) | 0.1 |
Languages (rate) | 1% |
Effect | |
---|---|
research | 0.5 |
Result | |
---|---|
sp | 0.05 |
Raw
{'desc': 'The knowledge of what has come before reveals what is yet possible.',
'effect': {'research': 0.5},
'id': 'history',
'mod': {'arcana.max': 0.1,
'languages.rate': '1%',
'research.max': 15,
's_travel.max': 0.1},
'name': 'world lore',
'require': 'g.languages>=6',
'result': {'sp': 0.05},
'run': {'stamina': 0.2},
'verb': 'historicizing'}
Level 2 Skills
Aeromancy
The study of air
Verb: studying air…
Needs: airsource.
Unlocks: Elementalist, Highelemental, Wind Mage, Air Mastery.
Modified by: Avatar, Blue Adept, Dhrunic Wizard, Enchanter, Fey, High Kell, Highelemental, Kell, Oracle, Stormcaller, Wind Mage.
Run | |
---|---|
stamina | 0.3 |
Modifiers | |
---|---|
research.max | 1 |
air.max | 1 |
air.rate | 0.01 |
Raw
{'desc': 'The study of air',
'id': 'airlore',
'level': 2,
'mod': {'air': {'max': 1, 'rate': 0.01}, 'research.max': 1},
'name': 'aeromancy',
'need': 'airsource',
'run': {'stamina': 0.3},
'tags': 'elemental,t_school',
'verb': 'studying air'}
Anatomy
The study of physical form.
School: nature, shadow, light.
Requires: Neophyte, Mage Lore at least 6.
Unlocks: Dissection, Vivification.
Modified by: Arcane Dervish, Bladeweaver, Blood Mage, Eldritch Knight, Spell Blade, Warlock, Blood Magic, Vivification.
Run | |
---|---|
stamina | 0.5 |
Modifiers | |
---|---|
research.max | 1 |
hp.max | 1 |
hp.rate | 0.1 |
Result | |
---|---|
sp | 0.05 |
Raw
{'desc': 'The study of physical form.',
'id': 'anatomy',
'level': 2,
'mod': {'hp.max': 1, 'hp.rate': 0.1, 'research.max': 1},
'require': 'g.neophyte>0&&g.lore>=6',
'result': {'sp': 0.05},
'run': {'stamina': 0.5},
'school': ['nature', 'shadow', 'light']}
Aquamancy
The study of water
Verb: studying water…
Needs: watersource.
Unlocks: Elementalist, Highelemental, Hydromancer, Sorcerer, Water Mastery.
Modified by: Avatar, Blood Mage, Blue Adept, Dhrunic Wizard, Enchanter, Fey, Highelemental, Hydromancer, Mythic Wizard, Sorcerer, Stormcaller.
Run | |
---|---|
stamina | 0.4 |
Modifiers | |
---|---|
research.max | 1 |
water.max | 1 |
water.rate | 0.01 |
Raw
{'desc': 'The study of water',
'id': 'waterlore',
'level': 2,
'mod': {'research.max': 1, 'water': {'max': 1, 'rate': 0.01}},
'name': 'aquamancy',
'need': 'watersource',
'run': {'stamina': 0.4},
'tags': 'elemental,t_school',
'verb': 'studying water'}
Geomancy
Needs: earthsource.
Unlocks: Earthshaker, Elementalist, Geomancer, Highelemental, Sorcerer, Earth Mastery.
Modified by: Avatar, Battle Mage, Blood Mage, Death Lock, Earthshaker, Fey, Geomancer, High Kell, Highelemental, Mythic Wizard, Sorcerer, Titan.
Run | |
---|---|
stamina | 0.4 |
Modifiers | |
---|---|
research.max | 1 |
earth.max | 1 |
earth.rate | 0.01 |
Raw
{'id': 'earthlore',
'level': 2,
'mod': {'earth': {'max': 1, 'rate': 0.01}, 'research.max': 1},
'name': 'geomancy',
'need': 'earthsource',
'run': {'stamina': 0.4},
'tags': 't_school,elemental'}
Lumenology
Study of pure light
School: light.
Needs: lightsource.
Unlocks: Light Mastery.
Modified by: Dhrunic Wizard.
The light fantastic
Run | |
---|---|
stamina | 0.4 |
Modifiers | |
---|---|
research.max | 1 |
light.max | 1 |
light.rate | 0.01 |
Raw
{'desc': 'Study of pure light',
'flavor': 'The light fantastic',
'id': 'lightlore',
'level': 2,
'mod': {'light.max': 1, 'light.rate': 0.01, 'research.max': 1},
'name': 'lumenology',
'need': 'lightsource',
'run': {'stamina': 0.4},
'school': 'light',
'tags': 't_school'}
Nature Studies
Verb: observing nature…
Requires: Herbalism at least 3.
Unlocks: Druid, Fey, Kell, Warden, Magic Beasts, Nature Mastery.
Modified by: Blue Adept, Druid, Enchanter, Fey, High Kell, Kell, Warden, Witchcraft.
Run | |
---|---|
stamina | 0.4 |
Modifiers | |
---|---|
research.max | 1 |
nature.max | 1 |
nature.rate | 0.01 |
Raw
{'id': 'naturelore',
'level': 2,
'mod': {'nature': {'max': 1, 'rate': 0.01}, 'research.max': 1},
'name': 'nature studies',
'require': 'g.herbalism>=3',
'run': {'stamina': 0.4},
'tags': 't_school',
'verb': 'observing nature'}
Pyromancy
The investigation of fire
Needs: firesource.
Unlocks: Elementalist, Highelemental, Pyromancer, Sorcerer, Fire Mastery.
Modified by: Archlock, Avatar, Battle Mage, Death Lock, Dhrunic Wizard, High Mage, Highelemental, Mage, Mythic Wizard, Pyromancer, Sorcerer, Warlock.
Dry is good and wind is better
Run | |
---|---|
stamina | 0.4 |
hp | 0.2 |
Modifiers | |
---|---|
research.max | 1 |
fire.max | 1 |
fire.rate | 0.01 |
Raw
{'desc': 'The investigation of fire',
'flavor': 'Dry is good and wind is better',
'id': 'firelore',
'level': 2,
'mod': {'fire.max': 1, 'fire.rate': 0.01, 'research.max': 1},
'name': 'pyromancy',
'need': 'firesource',
'run': {'hp': 0.2, 'stamina': 0.4},
'tags': 't_school,elemental'}
Spirit Communion
Seeing the unseen
School: spirit.
Needs: spiritsource.
Requires: Mage Lore at least 6.
Unlocks: Grey Necromancer, Oracle, Vile Necromancer, Divination, Spirit Mastery, Vivification.
Modified by: Arcane Trickster, Bonemonger, Doomsayer, Grey Necromancer, Heresiarch, Mystic Savant, Necromancer, Oracle, Reanimator, Seer, Thaumaturge, Vile Necromancer, Witchcraft.
Run | |
---|---|
stamina | 0.4 |
Modifiers | |
---|---|
research.max | 1 |
spirit.max | 1 |
spirit.rate | 0.01 |
Raw
{'desc': 'Seeing the unseen',
'id': 'spiritlore',
'level': 2,
'mod': {'research.max': 1, 'spirit.max': 1, 'spirit.rate': 0.01},
'name': 'spirit communion',
'need': 'spiritsource',
'require': 'g.lore>=6',
'run': {'stamina': 0.4},
'school': 'spirit',
'tags': 't_school'}
Travel
Travel offers a growing wizard new avenues of research and new sources of research.
Requires: Languages or World Lore at least 12.
Modified by: World Lore.
Run | |
---|---|
stamina | 0.5 |
Modifiers | |
---|---|
dist | 5% |
Raw
{'desc': 'Travel offers a growing wizard new avenues of research and new '
'sources of research.',
'id': 's_travel',
'level': 2,
'mod': {'dist': '5%'},
'name': 'travel',
'require': '(g.languages+g.history)>=12',
'run': {'stamina': 0.5}}
Umbramancy
School: shadow.
Needs: shadowsource.
Requires: Dissection at least 3 or evil more than 0.
Unlocks: Dark Magician, Grey Necromancer, Necromancer, Vile Necromancer, Shadow Mastery.
Modified by: Bonemonger, Dark Magician, Death Lock, Dreadlord, Grey Necromancer, Necromancer, Reanimator, Thanophage, Vile Necromancer, Warlock.
Run | |
---|---|
stamina | 0.5 |
Modifiers | |
---|---|
research.max | 1 |
shadow.max | 1 |
shadow.rate | 0.01 |
Raw
{'id': 'shadowlore',
'level': 2,
'mod': {'research.max': 1, 'shadow.max': 1, 'shadow.rate': 0.01},
'name': 'umbramancy',
'need': 'shadowsource',
'require': 'g.dissection>=3||g.evil>0',
'run': {'stamina': 0.5},
'school': 'shadow',
'tags': 't_school'}
Level 3 Skills
Charms
Requires: Enchanting at least 5, Mage Lore at least 10.
Unlocks: Enchanter.
Modified by: Summoner, Enchanting.
Run | |
---|---|
stamina | 0.3 |
Modifiers | |
---|---|
research.max | 1 |
minions.max | 10% |
allies.max | 1 |
Result | |
---|---|
sp | 0.05 |
Raw
{'id': 'charms',
'level': 3,
'mod': {'allies.max': 1, 'minions.max': '10%', 'research.max': 1},
'require': 'g.enchanting>=5&&g.lore>=10',
'result': {'sp': 0.05},
'run': {'stamina': 0.3}}
Composure
Remain unfazed under strain.
Requires: Concentration at least 4.
Run | |
---|---|
stamina | 0.3 |
Modifiers | |
---|---|
stress.rate | -0.1 |
Raw
{'desc': 'Remain unfazed under strain.',
'id': 'composure',
'level': 3,
'mod': {'stress.rate': -0.1},
'name': 'composure',
'require': 'g.concentrate>=4',
'run': {'stamina': 0.3}}
Geosculpting
Bend the earth to your will.
Requires: Geomancer or Earthshaker.
Unlocks: Titan.
Modified by: Geomancer.
Cost | |
---|---|
sp | 2 |
Run | |
---|---|
stamina | 0.6 |
Modifiers | |
---|---|
player.defense | 1 |
player.dodge | -1 |
earthspire.mod.space.max | 1 |
Result | |
---|---|
sp | 0.05 |
Raw
{'buy': {'sp': 2},
'desc': 'Bend the earth to your will.',
'id': 'geosculpting',
'level': 3,
'mod': {'earthspire.mod.space.max': 1,
'player.defense': 1,
'player.dodge': -1},
'require': 'g.geomancer>0||g.earthshaker>0',
'result': {'sp': 0.05},
'run': {'stamina': 0.6}}
Hammer Proficiency
The anvil or the skull, it makes no difference.
Needs: armssource.
Requires: Geomancer or Earthshaker or Titan.
Unlocks: Titan.
Modified by: Titan.
Cost | |
---|---|
sp | 2 |
Run | |
---|---|
stamina | 0.6 |
Modifiers | |
---|---|
player.bonuses.blunt | 1 |
player.hits.blunt | 1 |
Result | |
---|---|
sp | 0.05 |
Raw
{'buy': {'sp': 2},
'desc': 'The anvil or the skull, it makes no difference.',
'id': 'hammerlore',
'level': 3,
'mod': {'player.bonuses.blunt': 1, 'player.hits.blunt': 1},
'name': 'hammer proficiency',
'need': 'armssource',
'require': 'g.geomancer>0||g.earthshaker>0||g.titan>0',
'result': {'sp': 0.05},
'run': {'stamina': 0.6}}
Magic Beasts
Requires: Animal Handling at least 7, Nature Studies at least 5.
Run | |
---|---|
stamina | 0.7 |
Modifiers | |
---|---|
Animal Handling (rate) | 1% |
allies.max | 0.25 |
research.max | 5 |
Effect | |
---|---|
naturelore.exp | 1 |
Result | |
---|---|
sp | 0.05 |
Raw
{'desc': '',
'effect': {'naturelore.exp': 1},
'id': 'magicbeasts',
'level': 3,
'mod': {'allies.max': 0.25, 'animals.rate': '1%', 'research.max': 5},
'name': 'magic beasts',
'require': 'g.animals>=7&&g.naturelore>=5',
'result': {'sp': 0.05},
'run': {'stamina': 0.7}}
Swordplay
Incorporate martial weapons into your magic.
Needs: armssource.
Requires: Spell Blade or Battle Mage or Dreadlord.
Modified by: Arcane Dervish, Bladeweaver, Dreadlord, Eldritch Knight, Spell Blade.
Cost | |
---|---|
sp | 2 |
Run | |
---|---|
stamina | 0.6 |
Modifiers | |
---|---|
player.bonuses.slash | 1 |
player.bonuses.pierce | 1 |
player.hits.slash | 1 |
player.hits.pierce | 1 |
Result | |
---|---|
sp | 0.05 |
Raw
{'buy': {'sp': 2},
'desc': 'Incorporate martial weapons into your magic.',
'id': 'bladelore',
'level': 3,
'mod': {'player.bonuses.pierce': 1,
'player.bonuses.slash': 1,
'player.hits.pierce': 1,
'player.hits.slash': 1},
'name': 'swordplay',
'need': 'armssource',
'require': 'g.spellblade>0||g.battlemage>0||g.dreadlord>0',
'result': {'sp': 0.05},
'run': {'stamina': 0.6}}
Vivification
Requires: Tier 4, Anatomy more than 0, Spirit Communion at least 5.
Raw
{'desc': '',
'id': 'vivification',
'level': 3,
'mod': {'anatomy.rate': '2%', 'stamina.rate': 0.1},
'require': 'g.tier4>0&&g.anatomy>0&&g.spiritlore>=5',
'result': {'sp': 0.01},
'run': {'stamina': 1}}
Level 4 Skills
Demonology
Requires: Tier 1.
Modified by: Archlock, Dark Magician, Death Lock, Warlock.
Cost | |
---|---|
sp | 2 |
arcana | 1 |
Run | |
---|---|
stamina | 0.4 |
hp | 1 |
Modifiers | |
---|---|
arcana.max | 0.1 |
Mage Lore (rate) | 0.2 |
research.max | 3 |
Result | |
---|---|
sp | 0.1 |
Raw
{'buy': {'arcana': 1, 'sp': 2},
'id': 'demonology',
'level': 4,
'mod': {'arcana.max': 0.1, 'lore.rate': 0.2, 'research.max': 3},
'require': 'tier1',
'result': {'sp': 0.1},
'run': {'hp': 1, 'stamina': 0.4}}
Summoning
School: arcane.
Requires: Tier 1, Conjuration at least 5.
Modified by: Summoner, Conjuration.
Cost | |
---|---|
sp | 2 |
Run | |
---|---|
stamina | 0.7 |
Modifiers | |
---|---|
allies.max | 1 |
research.max | 5 |
minions.max | 0.5 |
Raw
{'buy': {'sp': 2},
'id': 'summoning',
'level': 4,
'mod': {'allies.max': 1, 'minions.max': 0.5, 'research.max': 5},
'require': 'g.tier1>0&&g.conjuration>=5',
'run': {'stamina': 0.7},
'school': 'arcane'}
Level 5 Skills
Blood Magic
School: blood.
Requires: Blood Mage or Thanophage or Alchemist more than 0.
Raw
{'buy': {'sp': 3},
'id': 'bloodlore',
'level': 5,
'mod': {'anatomy.rate': '1%', 'hp.max': 10, 'hp.rate': 0.1},
'name': 'blood magic',
'require': '(g.bloodmage+g.thanophage+g.alchemist)>0',
'run': {'hp': 1, 'stamina': 1},
'school': 'blood'}
Wizard Lore
Many ask 'how?' Few think to ask, 'why?'
School: arcane.
Requires: Mage or High Mage or Wizard or Dhrunic Wizard or Mythic Wizard at least 2.
Run | |
---|---|
stamina | 1 |
research | 50 |
arcana | 0.5 |
Modifiers | |
---|---|
Mage Lore (rate) | 5% |
mana.rate | 3% |
research.rate | 2% |
arcana.rate | 1% |
Raw
{'desc': "Many ask 'how?' Few think to ask, 'why?'",
'id': 'wizlore',
'level': 5,
'mod': {'arcana.rate': '1%',
'lore.rate': '5%',
'mana.rate': '3%',
'research.rate': '2%'},
'name': 'wizard Lore',
'require': '(g.mage+g.highmage+g.wizard+g.wizard2+g.wizard3)>=2',
'run': {'arcana': 0.5, 'research': 50, 'stamina': 1},
'school': 'arcane'}
Level 6 Skills
Planes Lore
Farther than the stars and closer than your fingertips
Requires: Astronomy at least 5, Tier 1.
Unlocks: Astral Seer, Pillar Of Flame, Abyss Gazing, Astral Communion.
Modified by: Astral Seer, Doomsayer, Astronomy.
There is no safe distance
Cost | |
---|---|
sp | 2 |
arcana | 5 |
Run | |
---|---|
stamina | 0.7 |
research | 1 |
mana | 0.1 |
Modifiers | |
---|---|
dist | 1% |
arcana.max | 1 |
research.max | 1 |
Raw
{'buy': {'arcana': 5, 'sp': 2},
'desc': 'Farther than the stars and closer than your fingertips',
'flavor': 'There is no safe distance',
'id': 'planeslore',
'level': 6,
'mod': {'arcana.max': 1, 'dist': '1%', 'research.max': 1},
'name': 'planes lore',
'require': 'g.astronomy>=5&&g.tier1>0',
'run': {'mana': 0.1, 'research': 1, 'stamina': 0.7}}
Level 7 Skills
Runic Lore
Study ancient Dhrunic runes.
Verb: translating…
School: arcane.
Requires: Tier 2, dwarfbook more than 0.
Cost | |
---|---|
sp | 3 |
Run | |
---|---|
stamina | 0.2 |
research | 1 |
Modifiers | |
---|---|
research.max | 5 |
Languages (rate) | 0.1+2% |
Languages (max) | 0.2 |
Mage Lore (rate) | 0.1 |
Mage Lore (max) | 0.2 |
Result | |
---|---|
arcana | 0.1 |
sp | 0.05 |
Raw
{'alias': 'runes',
'buy': {'sp': 3},
'desc': 'Study ancient Dhrunic runes.',
'flavor': '',
'id': 'runelore',
'level': 7,
'mod': {'languages.max': 0.2,
'languages.rate': '0.1+2%',
'lore.max': 0.2,
'lore.rate': 0.1,
'research.max': 5},
'name': 'runic lore',
'require': 'g.tier2>0&&g.dwarfbook>0',
'result': {'arcana': 0.1, 'sp': 0.05},
'run': {'research': 1, 'stamina': 0.2},
'school': 'arcane',
'verb': 'translating'}
Level 8 Skills
Spellcraft
The ability to build greater spells from lesser is what separates a practitioner from a master.
Verb: studying spells…
School: arcane.
Requires: Tier 2, Mage Lore at least 15.
Unlocks: Mythic Wizard.
Modified by: Astral Seer, High Mage, Mythic Wizard, Thaumaturge, Vile Necromancer, Wizard.
Cost | |
---|---|
sp | 5 |
Run | |
---|---|
stamina | 0.2 |
research | 5 |
Modifiers | |
---|---|
research.max | 5 |
scraft | 1 |
userSpells.max | 0.7 |
Raw
{'buy': {'sp': 5},
'desc': 'The ability to build greater spells from lesser is what separates a '
'practitioner from a master.',
'id': 'spellcraft',
'level': 8,
'mod': {'research.max': 5, 'scraft': 1, 'userSpells.max': 0.7},
'require': 'g.tier2>0&&g.lore>=15',
'run': {'research': 5, 'stamina': 0.2},
'school': 'arcane',
'verb': 'studying spells'}
Level 9 Skills
Chronomancy
There must be a way...
Needs: timesource.
Requires: Tier 3.
Too much to do, so little time.
Cost | |
---|---|
sp | 5 |
Run | |
---|---|
stamina | 0.3 |
research | 1 |
mana | 1 |
Modifiers | |
---|---|
tempus.max | 1 |
tempus.rate | 0.001 |
Raw
{'buy': {'sp': 5},
'desc': 'There must be a way...',
'flavor': 'Too much to do, so little time.',
'id': 'chronomancy',
'level': 9,
'mod': {'tempus.max': 1, 'tempus.rate': 0.001},
'need': 'timesource',
'require': 'tier3',
'run': {'mana': 1, 'research': 1, 'stamina': 0.3},
'tags': 't_school'}
Level 10 Skills
Abyss Gazing
The absence of all things
Requires: Planes Lore at least 10, Tier 5.
What could go wrong?
Cost | |
---|---|
sp | 5 |
arcana | 5 |
Run | |
---|---|
stamina | 0.7 |
research | 5 |
arcana | 0.1 |
Modifiers | |
---|---|
space.max | 2% |
dist | 1% |
research.max | 1 |
Raw
{'buy': {'arcana': 5, 'sp': 5},
'desc': 'The absence of all things',
'flavor': 'What could go wrong?',
'id': 'voidlore',
'level': 10,
'mod': {'dist': '1%', 'research.max': 1, 'space.max': '2%'},
'name': 'abyss gazing',
'require': 'g.planeslore>=10&&g.tier5>0',
'run': {'arcana': 0.1, 'research': 5, 'stamina': 0.7}}
Air Mastery
A mastery of air
Requires: Aeromancy at least 10.
Cost | |
---|---|
arcana | 1 |
sp | 5 |
tomes | 30 |
runestones | 10 |
Run | |
---|---|
stamina | 1 |
air | 0.5 |
Modifiers | |
---|---|
airrune.max | 2 |
air.max | 1 |
air.rate | 1% |
player.bonuses.air | 1 |
player.hits.air | 1 |
Raw
{'buy': {'arcana': 1, 'runestones': 10, 'sp': 5, 'tomes': 30},
'desc': 'A mastery of air',
'id': 'airlore2',
'level': 10,
'mod': {'air.max': 1,
'air.rate': '1%',
'airrune.max': 2,
'player.bonuses.air': 1,
'player.hits.air': 1},
'name': 'air mastery',
'require': 'g.airlore>=10',
'run': {'air': 0.5, 'stamina': 1}}
Arcane Mastery
A mastery of pure magic
Requires: Mage Lore at least 20.
Cost | |
---|---|
arcana | 1 |
sp | 5 |
tomes | 30 |
runestones | 10 |
Run | |
---|---|
stamina | 1 |
mana | 0.5 |
Modifiers | |
---|---|
mana.max | 1 |
mana.rate | 1% |
player.bonuses.mana | 1 |
player.hits.mana | 1 |
Raw
{'buy': {'arcana': 1, 'runestones': 10, 'sp': 5, 'tomes': 30},
'desc': 'A mastery of pure magic',
'id': 'manalore2',
'level': 10,
'mod': {'mana.max': 1,
'mana.rate': '1%',
'player.bonuses.mana': 1,
'player.hits.mana': 1},
'name': 'arcane mastery',
'require': 'g.lore>=20',
'run': {'mana': 0.5, 'stamina': 1}}
Astral Communion
Anyone can see the stars. Few can read them.
Requires: Planes Lore at least 25, Tier 5.
Cost | |
---|---|
sp | 10 |
arcana | 1 |
Run | |
---|---|
stamina | 1 |
research | 10 |
arcana | 5 |
Modifiers | |
---|---|
sindel.rate | 0.0001 |
sindel.max | 0.4 |
Raw
{'buy': {'arcana': 1, 'sp': 10},
'desc': 'Anyone can see the stars. Few can read them.',
'id': 'astrallore',
'level': 10,
'mod': {'sindel.max': 0.4, 'sindel.rate': 0.0001},
'name': 'astral communion',
'require': 'g.planeslore>=25&&g.tier5>0',
'run': {'arcana': 5, 'research': 10, 'stamina': 1}}
Earth Mastery
A mastery of earth
Requires: Geomancy at least 10.
Cost | |
---|---|
arcana | 1 |
sp | 5 |
tomes | 30 |
runestones | 10 |
Run | |
---|---|
stamina | 1 |
earth | 0.5 |
Modifiers | |
---|---|
earthrune.max | 2 |
earth.max | 1 |
earth.rate | 1% |
player.bonuses.earth | 1 |
player.hits.earth | 1 |
Raw
{'buy': {'arcana': 1, 'runestones': 10, 'sp': 5, 'tomes': 30},
'desc': 'A mastery of earth',
'id': 'earthlore2',
'level': 10,
'mod': {'earth.max': 1,
'earth.rate': '1%',
'earthrune.max': 2,
'player.bonuses.earth': 1,
'player.hits.earth': 1},
'name': 'earth mastery',
'require': 'g.earthlore>=10',
'run': {'earth': 0.5, 'stamina': 1}}
Fire Mastery
A mastery of fire
Requires: Pyromancy at least 10.
Dry is good and wind is better
Cost | |
---|---|
arcana | 1 |
sp | 5 |
tomes | 30 |
runestones | 10 |
Run | |
---|---|
stamina | 1 |
fire | 0.5 |
Modifiers | |
---|---|
firerune.max | 2 |
fire.max | 1 |
fire.rate | 1% |
player.bonuses.fire | 1 |
player.hits.fire | 1 |
Raw
{'buy': {'arcana': 1, 'runestones': 10, 'sp': 5, 'tomes': 30},
'desc': 'A mastery of fire',
'flavor': 'Dry is good and wind is better',
'id': 'firelore2',
'level': 10,
'mod': {'fire.max': 1,
'fire.rate': '1%',
'firerune.max': 2,
'player.bonuses.fire': 1,
'player.hits.fire': 1},
'name': 'fire mastery',
'require': 'g.firelore>=10',
'run': {'fire': 0.5, 'stamina': 1}}
Light Mastery
A mastery of light
Requires: Lumenology at least 10.
Cost | |
---|---|
arcana | 1 |
sp | 5 |
tomes | 30 |
runestones | 10 |
Run | |
---|---|
stamina | 1 |
light | 0.5 |
Modifiers | |
---|---|
light.max | 1 |
light.rate | 1% |
player.bonuses.light | 1 |
player.hits.light | 1 |
Raw
{'buy': {'arcana': 1, 'runestones': 10, 'sp': 5, 'tomes': 30},
'desc': 'A mastery of light',
'id': 'lightlore2',
'level': 10,
'mod': {'light.max': 1,
'light.rate': '1%',
'player.bonuses.light': 1,
'player.hits.light': 1},
'name': 'light mastery',
'require': 'g.lightlore>=10',
'run': {'light': 0.5, 'stamina': 1}}
Nature Mastery
A mastery of nature
Requires: Nature Studies at least 10.
Cost | |
---|---|
arcana | 1 |
sp | 5 |
tomes | 30 |
runestones | 10 |
Run | |
---|---|
stamina | 1 |
nature | 0.5 |
Modifiers | |
---|---|
nature.max | 1 |
nature.rate | 1% |
player.bonuses.nature | 1 |
player.hits.nature | 1 |
Raw
{'buy': {'arcana': 1, 'runestones': 10, 'sp': 5, 'tomes': 30},
'desc': 'A mastery of nature',
'id': 'naturelore2',
'level': 10,
'mod': {'nature.max': 1,
'nature.rate': '1%',
'player.bonuses.nature': 1,
'player.hits.nature': 1},
'name': 'nature mastery',
'require': 'g.naturelore>=10',
'run': {'nature': 0.5, 'stamina': 1}}
Shadow Mastery
A mastery of shadow
Requires: Umbramancy at least 10.
Cost | |
---|---|
arcana | 1 |
sp | 5 |
tomes | 30 |
runestones | 10 |
Run | |
---|---|
stamina | 1 |
shadow | 0.5 |
Modifiers | |
---|---|
shadow.max | 1 |
shadow.rate | 1% |
player.bonuses.shadow | 1 |
player.hits.shadow | 1 |
Raw
{'buy': {'arcana': 1, 'runestones': 10, 'sp': 5, 'tomes': 30},
'desc': 'A mastery of shadow',
'id': 'shadowlore2',
'level': 10,
'mod': {'player.bonuses.shadow': 1,
'player.hits.shadow': 1,
'shadow.max': 1,
'shadow.rate': '1%'},
'name': 'shadow mastery',
'require': 'g.shadowlore>=10',
'run': {'shadow': 0.5, 'stamina': 1}}
Spirit Mastery
A mastery of spirit
Requires: Spirit Communion at least 10.
Cost | |
---|---|
arcana | 1 |
sp | 5 |
tomes | 30 |
souls | 10 |
Run | |
---|---|
stamina | 1 |
spirit | 0.5 |
Modifiers | |
---|---|
spirit.max | 1 |
spirit.rate | 1% |
player.bonuses.spirit | 1 |
player.hits.spirit | 1 |
Raw
{'buy': {'arcana': 1, 'souls': 10, 'sp': 5, 'tomes': 30},
'desc': 'A mastery of spirit',
'id': 'spiritlore2',
'level': 10,
'mod': {'player.bonuses.spirit': 1,
'player.hits.spirit': 1,
'spirit.max': 1,
'spirit.rate': '1%'},
'name': 'spirit mastery',
'require': 'g.spiritlore>=10',
'run': {'spirit': 0.5, 'stamina': 1}}
Water Mastery
A mastery of water
Requires: Aquamancy at least 10.
Cost | |
---|---|
arcana | 1 |
sp | 5 |
tomes | 30 |
runestones | 10 |
Run | |
---|---|
stamina | 1 |
water | 0.5 |
Modifiers | |
---|---|
waterrune.max | 2 |
water.max | 1 |
water.rate | 1% |
player.bonuses.water | 1 |
player.hits.water | 1 |
Raw
{'buy': {'arcana': 1, 'runestones': 10, 'sp': 5, 'tomes': 30},
'desc': 'A mastery of water',
'id': 'waterlore2',
'level': 10,
'mod': {'player.bonuses.water': 1,
'player.hits.water': 1,
'water.max': 1,
'water.rate': '1%',
'waterrune.max': 2},
'name': 'water mastery',
'require': 'g.waterlore>=10',
'run': {'stamina': 1, 'water': 0.5}}